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Old 05-23-11, 06:01 PM   #1
SteelViking
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I have to apologize folks. I will not be getting the ship mod out today. I suddenly have an error popping up that just seems like it shouldn't be. Needless to say, I don't know how to fix it.

I am getting really tired of working on this to hit wall after wall. But, I will keep trying.
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Old 05-24-11, 02:15 AM   #2
Rongel
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Quote:
Originally Posted by SteelViking View Post
I have to apologize folks. I will not be getting the ship mod out today. I suddenly have an error popping up that just seems like it shouldn't be. Needless to say, I don't know how to fix it.

I am getting really tired of working on this to hit wall after wall. But, I will keep trying.
Hi again!

Been out for a few days... I've been working with the first four ships, adding the missing wakes and wake-sounds, so do you wan't to include them in your release or have you fixed them already? I haven't finished with them yet, need more work still.

When I have time, I wan't to look into the ship zones and try improve the sinking mechanics of the ships and also to get the FX sounds (fire, secondary explosions) to play. Have you SteelViking had any succes with the zones? And what is the problem you have encountered, I wonder if I can help.
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Old 05-24-11, 02:18 AM   #3
SteelViking
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Originally Posted by Rongel View Post
Hi again!

Been out for a few days... I've been working with the first four ships, adding the missing wakes and wake-sounds, so do you wan't to include them in your release or have you fixed them already? I haven't finished with them yet, need more work still.

When I have time, I wan't to look into the ship zones and try improve the sinking mechanics of the ships and also to get the FX sounds (fire, secondary explosions) to play. Have you SteelViking had any succes with the zones? And what is the problem you have encountered, I wonder if I can help.
Hey Rongel. No, I have not worked extensively with the .dat or controller files for the first 4 ships. I have been working hard on my own 4 ships and Stormfly's passenger ship mostly. I finally sorted out what was wrong.

I will probably package up the ships and release the mod here in the next few hours. If you would like to send me the new version of the first 4 ships, I will include them. Otherwise they can wait till a later version of the ship pack mod.
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Old 05-24-11, 02:25 AM   #4
Rongel
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Quote:
Originally Posted by SteelViking View Post
Hey Rongel. No, I have not worked extensively with the .dat or controller files for the first 4 ships. I have been working hard on my own 4 ships and Stormfly's passenger ship mostly. I finally sorted out what was wrong.

I will probably package up the ships and release the mod here in the next few hours. If you would like to send me the new version of the first 4 ships, I will include them. Otherwise they can wait till a later version of the ship pack mod.
Sounds good! I'll release the re-tuned first four ships later (when the wakes are in place), and maybe later we can merge these ships to your release.

And good to hear you found your problem! Can't wait to see some new ships
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Old 05-24-11, 02:36 AM   #5
Zedi
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Sober, its great what you did there. When Im talking about working out the shallow water, that means fine tunning. Because in reality the water is indeed shallow in Scapa but also the game have that bug where is an invisible barrier between the sea floor and ships and that may cause the ships to get stuck and sound the alarm. I ask you this in public... if you wanna jump in and help with this problem, your help is much appreciated.

SteelViking.. great news. the zombie ships trick works. Placed around 40 all over Kiels and had absolutely no fps loss. And the port is start to look very different with these ships now, its alive. Still, there are few stuff to be worked out. Almost all Z ships have serious flotation problem, the passenger ship is almost completely under water. But this bug is not necessary bad because we can use this bug to create block ships for Scapa!

So, if you have time.. please fix and also break the ships flotation Then we can have 2 type of zombies, one pack for ports and one pack for block ships. That way Sober could build up and fix Scapa area fixing the terrain and placing block ships. This and the mission I already introduced in the campaign for that area will be a great addition to this mod. Thanks all for the help!
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Old 05-24-11, 02:52 AM   #6
SteelViking
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You are more than welcome for the help Zedi.

Huh, I don't see how they could have flotation problems. They should function the exact same as the normal ships, but no commander, sensors, sounds, effects, etc.

I never tested them though, other than making sure they could be placed in the mission editor.

Will take a look at that tomorrow. I am trying to finalize the ships for release right now.
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Old 05-24-11, 04:00 AM   #7
Zedi
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Sure, focus on the imported ships mod, all I needed was the cfg files of the Z ships so I can place the units in the campaign. Fixing the flotation can wait, I still have no eta for a release date :/ Thanks!
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Old 05-24-11, 05:49 AM   #8
stoianm
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If you want i can work the flotation for the new ships.. zombies or not... just to tell me wich one are not looking good and i will try to fix them... if stellviking already not fixed this untill now

@steeelviking... try to play with the drag, LR, UD, mass and displacement... it is not only from the gravity
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