![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Hi Rubini and Wreford-Brown!
thanks for your reply. I agree it's quite difficult to test something that is related to the AI behavior (a good example for this is that quite a few players thought that the depth-charge disturbance effect is modeled in stock SH3 although it's not). Because it's so difficult I tried to create/find a test set-up as clean as possible. In addition, I compared the behavior of a 'real' player's bold and the artificial ones. My results so far are: - A player's bold with the same parameters as the 'depth-charge bold' definitely influences the AI differently. At least in the simple/clean set-ups I tested. It might be different in more complex situations, but I don't see why this should be. - I tested a wide range of different parameter values for the 'depth-charge bold' (even a 'ridiculously large value' as TDW recommended) and did not observe any difference. Although these observations are no proof, I think they are a quite strong indications that something is still missing (especially if one takes into account the older observations that spawning 'player items' like torpedoes,... is not straight-forward). Maybe a good test would be to spawn torpedoes via TDW's method and see how they behave ![]() Anyway, I will continue testing and hope that some else also runs some tests and proves that I'm wrong. I really would like to have depth-charge water disturbances. Cheers, LGN1 |
![]() |
![]() |
|
|