![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#23 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
|
![]()
I'm jumping on this rather late but one thing that I happened to ask myself, (being a sound engineer) I wondered if you could use your active sonar to cancel their pings if you could time it right, (an incredibly difficult if not impossible proposal) BUT....lo and behold, there was a protocol to use your active sonar to confuse the enemy when they were pinging. I know that this unfortunately is not written into the game but the Sub Doctrine said something to the effect that ; if you are using the same frequency, you had the possibility of confusing the ememy's active sonar, by pinging back. I'll have to go and get that chapter and share it, it was really interesting that it could be used in a desperate situation. I am sure no one would want to start pinging away when you're trying like hell to hide, but when the chips are down....hey
![]() D40 Cmmdr Uss Gar
__________________
Dogfish40 |
![]() |
![]() |
|
|