Quote:
Originally Posted by Magnum
A ship loaded with important war documents/troops or whatever and with some light escorts will leave port X heading to port Y in the next few days. Intercept it and sunk it. Sounds damn boring, nothing special or hard.
But when we arrive there, we found out that Thomsen already sunk our target and the enemy escorts are hunting him down.  They managed to damage his ship pretty bad so he was forced to surface. So sudden the whole things go hot and we have to choose very fast .. help Thomsen or stay safe far away.
But things go worst. Out from nowhere a scout plane shows up and indicates to the escorts our position, so one of the escort ship is heading on full speed to us guided by the plane and his sonar. In the meantime Thomsen, our best friend, is screaming for help  Also your crew should start screaming, going crazy.. maybe some of the crew members start to disobey orders.. you know, like we saw in Das Boot. We have a FPS here, so I should be able to get out my gun and shot down any crew member who disobey me :P
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That mission is already in game, the single mission "The Fate of U-110". Your first description all the way up to being sighted by the plane you'd never see. That's just mission description.
The rest of it is just scripted fluff, not gameplay. The second time a crew went crazy when they were sighted by a destroyer people would come and bitch about how their crew didn't do what they were supposed to.
We don't have an FPS, there's nothing FPS about the game other than the controls WASD used for moving a camera.
Quote:
Originally Posted by Magnum
Now this would be a very fun mission, we could feel the tension and every mission or campaign would be really dynamic. I mean, we would never know what we can expect out there and objectives are changing rapidly.
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Problem is, that's not dynamic at all, it's entirely scripted. There's a huge difference between "dynamic" and "random". Objectives do change, though possibly not rapidly. I think you're expecting a different scale of dynamic action.
The CAMPAIGN is dynamic, the encounters possibly aren't. If you do A then B can happen. If you choose to go to the Med, you get those missions, if you choose to stay in the Atlantic you can visit America and do those missions. That's a dynamic campaign. Not small scale, people running around scripted sequences, or individual ship intercepts.
Anyway, bottom line is you have the mission editor, so nothing is stopping you from making the missions you want to play.