SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-01-10, 05:38 PM   #20
UrPeaceKeeper
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 41
Uploads: 0
Default

Quote:
Originally Posted by gutted View Post
magnetic detonations hasn't worked since SH3.

I tried many times to get it to work in SH4 to no avail. Seems SH5 is the same way.

A shame really.
Funny, I had no issues with either SH3 with GWX or SH4 + UBM with magnetic detonators? Infact they where my prefered killshots for troop carriers and carriers themselves as they go down quicker that way
UrPeaceKeeper is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.