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Old 03-29-10, 07:25 AM   #23
horsa
Pacific Aces Dev Team
 
Join Date: Jul 2002
Location: Halifax, England
Posts: 502
Downloads: 44
Uploads: 3


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kylania
Quote:
That and most everything on your "non-moddable" list is completely moddable.
Good news. SH5 has a future then. Two years down the track and it will be a classic game. For the moment I leave you and folk like HundertzehnGustav to point out the ethical problems with that.

Care to elaborate on how/where each of those items could be modded ? Just interested.

HundertzehnGustav
Quote:
but not every SH Player ever is a part of subsim or some other subsim forum...

for all those people that are not into modding, doing or using,
for those people SHV...

IS

broken.
Quite. I guess casual buyers must make up a bigger part of UBI's potential market than subsim members. I can't see how this game can be impressing them.

Eaf274 Johan
Quote:
lack of functionality of the hydrophones station. Unless I am missing something, I can't change the volume, use the mouse to select a bearing, or identify a target with the notepad. I also seem to be unable to hear ships breaking up, and so far I haven't heard the "sound guy" warn me of depth charges or destroyers on their attack run.
Thanks. Noted.
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