![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
I dislike the seemingly impotent torpedoes myself and have mentioned it in here before.3 torpedoes to bring a medium cargo down is ridiculous,and sometimes (rarely) it would merely stop dead in the water needing a 4th to send to the bottom.
I think a 25-50% increase to torpedo power is needed,in my opinion.Just look at some WWII footage of UBoat attacks,with ships decimated after a single torpedo impact with gaping holes that you could fly a plane through ! Check my sig picture below,that is what should happen to a ship after a torpedo attack ![]() A question here to anyone that knows - does the game (GWX3) model increased torpedo power as the war progresses as happened in real life?,in which case I can accept the poor quality of them in the early months of the war.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 03-14-10 at 08:13 AM. |
![]() |
![]() |
|
|