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Old 03-11-10, 04:48 PM   #17
voidster
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Join Date: Jul 2007
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Quote:
Originally Posted by lorka42 View Post
Agreed.
first, open the .gr2 file of the sub you want to change, located in the data/submarine/NSS_Uboat7xxx, wait for it to load(a 3d image of the sub will pop up on the right) then Merge the sim,zone ect as it says on the mod tutoral sticky then look in the project group column for unit_submarine, all the old values are there, and able to edit, save using button, load game and go, you may have to start a new campaign for some things to change.
every time i use that goblin editor, no matter what i open it says im missing dll's and such. ill give it another shot though, anythings easier than me trying to do all this hex editing.

I think this is the tutorial they are talking about.
http://www.subsim.com/radioroom/showthread.php?t=162702

its good i guess, but im still having the dll issues. when i try to merge the .sim file it states im missing several actor dll's. *shrugs* ive even made sure the editor was pointing towards my sh5.exe install directory and im STILL getting the actor dll errors. cant win this week heh.

Edit: got the goblin editor to work. its a LOT easier just plugging in the numbers there instead of hex editing. Now all i need is to figure out how to increase the torpedo reserve amounts and im good to go.

Last edited by voidster; 03-11-10 at 08:33 PM.
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