![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Which time-setting should Silent Hunter VI have? | |||
World War I |
![]() ![]() ![]() ![]() |
18 | 12.77% |
World War II |
![]() ![]() ![]() ![]() |
85 | 60.28% |
Present Day |
![]() ![]() ![]() ![]() |
31 | 21.99% |
The Future |
![]() ![]() ![]() ![]() |
7 | 4.96% |
Voters: 141. You may not vote on this poll |
|
Thread Tools | Display Modes |
![]() |
#22 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
|
![]()
No offense, but I think a Cold War version would get mighty boring. Unless it's a hypothetical WWIII scenario, you wouldn't get to shoot at anything... you'd just go listen to stuff and follow other subs. Of course, you'd have a bigger boat to walk around. You probably wouldn't get to go aft though, since the Navy would have a hissy fit if someone modeled one of our "confidential" nuclear engine rooms, even though there's really nothing of interest there, either.
Modern day subs would be boring too (I know... I was there.) Even if you did had a hypothetical WWIII scenario, you can't use the scope... that damn thing gets picked up on radar the second it breaks the surface... so you'd be doing sonar-only intercepts the whole time. If it's set in the future... uggh... no thank you. I can't stand any game that's not based on reality.
__________________
![]() |
![]() |
![]() |
|
|