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Old 02-18-10, 07:36 AM   #14
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by Bilge_Rat View Post
Tom Cofield is one of us, a serious wargamer. I trust his opinion. Did anyone miss these tidbits?
Then why absolutely no mention of critical gameplay elements, such as enemy AI? And Wolfpacks? "I hope they are used". Yet oodles on the visuals ("I probably cannot describe the game any better than the screenshots."). Odd that after 10 hours of gameplay "serious wargamer" aspects hardly rated a mention.

Quote:
Simple things like clicking on a crew member and asking them about their day-to-day life or giving them encouragement results in improved morale for that crew member. I suspect ignoring this probably will lead to resentment and poor performance. It looks like taking the crew for granted will not be part of this game. Crew management and interaction is a very important element in Silent Hunter 5.
Great. Now I am forced into numbing "point and click" interaction with the crew. I hope this doesn't mean a daily visit to the exciting world of the torpedo room.
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