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Old 01-29-10, 05:12 AM   #9
Ducimus
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Quote:
Originally Posted by JScones View Post
Good point actually - many thought (think) that SH3 was mod soup (dunno about SH4), so just imagine what it's gonna be like if SH5 modders are empowered with new tools! "Can someone pls explain why my game is crashing - I only have 752 mods installed, so it should be stable?!"

It's great that the game is (allegedly) more moddable than SH3 and SH4 and it's great that the devs have included some mod development tools, but IMHO mod control is gonna be a real b!tch!

Ohhh you have no idea. let me put it this way. Amongst us modders in SH4, we have what we call, "The circle runner award". We joke about it in private, and the pun being the mod combination cited by the end user, is tantamount to shooting a circular running torpedo.

Here's a few of the finer examples:
http://www.subsim.com/radioroom/show...2&postcount=11
http://www.subsim.com/radioroom/show...postcount=1485
http://www.subsim.com/radioroom/show...&postcount=997
http://www.subsim.com/radioroom/show...36&postcount=1


Imagine this, X 10.

As an aside, I post this, in this manner so that if some end users from SH4 do read this.. Jebus H chris guys, Go easy with the mod combinations! If your using a supermod, odds are it's already incorporated the small stuff!
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