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#13 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
And these comments are all based on the assumption that modders can even add new playable U-boat types to begin with. Sure, Dan says the game is very moddable, but so was SH3...and how easy is it to add new U-boat types to it? Aren't new types merely replacement "kitbashes" of existing types? This might be OK in SH3 where the XXI makes a convenient replacement "slot", but not in SH5 where the only type that could be replaced is the Type VII! And keep in mind that in SH3 more U-boat types meant more equipment included by default...in SH5, new IX-only equipment would need to be modelled and added as well. Will that be possible? Will an XXI style snorkel be able to be added, considering the default VII and 1943 end date? What about varied turm types? It will take a very resilient modder methinks... This was a question that I asked Neal to ask the devs, but it doesn't appear to have been addressed (general modding and open files, yes, but not specifically the ability and ease to add new units, either playable or AI). If the devs intend releasing other u-boat types over the ensuing months, then they sure as heck won't make it easy for modders to add free playable U-boats. And this isn't even pondering whether warships can be added either. ![]() We all assumed SH5 would include all the standard U-boat types, so I am VERY reluctant to assume that SH5 will allow new types to be added...unless the devs specifically say so. |
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