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#11 | |
The Old Man
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![]() Quote:
![]() 1. If you mean the ones on the AOBF, the marks are just below the center line. I found them easier to read if they were like this. But you can move them up by editing the alpha channel in AP_PreciseMarks.tga. 3. I've made the guide during Alpha 3.0. Since then I've changed the AOBF, but the principle is the same. You align the length on the outer circle with the time on the middle outer circle and read the speed on the inner middle circle just below the red line. The AOBF is a circular slide ruler that does a division between the outermost circles and shows the answer on the marks circle, in the place indicated by the red line. So, if Speed[Kts]=Distance[m]/Time[s].... then Speed[kts]=Distance[m]*0.5/Time[s]*0.5 In other words, if a target that is 160 meters long passes in 160 seconds (1. in the picture), it will have the same speed as a ship 80 meters long passing in 80 seconds (2. in the picture). So just divide both the time and length by 2, or by 10, the speed will be correct. But you'll raaarely need to do this. 2. The fixed wire method works at any AOB/Bearing. When the sub is standing still and you don't move the scope, the vertical center line becomes like an imaginary "start/finish" line projected on the water. ![]() The time doesn't change, regardless of AOB. The only thing that changes is the Angular movement of the ship during that time. The closer the AOB is to 90, the bigger the angular movement during that time. That's why it seems to move faster. And of course, the width of the ship becomes a problem at low AOB's as you won't be able to figure out where the stern ends. Now, If your sub is moving, the projected vertical line moves with your sub. So the only way to take accurate measurements is to point your sub directly before your target and use the 000 bearing as a projected line. As the sub moves forward, the line gets shorter but doesn't move. |
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