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Old 11-26-09, 11:02 AM   #23
Bosje
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-be aware that after torpedo impact, anything will look for you. night surface attacks are great but you might want to dive after firing, just to avoid getting blasted by merchant's deck guns when they go to 'code red'

-a fast running torpedo needs to be aimed ahead of the target by roughly the target's speed (kts) in degrees. equally, a slow running torpedo gets twice the speed in degrees. this only works at short ranges but it's a great way to shoot at anything when you can't get a proper solution. (a scattering convoy, pesky destroyers, etc)
for clarity: if the target does 5 knots, aim 5 degrees ahead for fast, 10 degrees ahead for slow torpedoes. works at ranges less than 1500 meters
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