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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
GWX Project Director
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Just reviewed Albrecht von Hesse's WIP mod...
The SH3 engine will not 'see' things created by particle generators, and so his mod would result in a visual effect only. For that reason, and apart from the obvious visual effects, I believe that his testers may have been observing natural behavior by the AI... as if his mod were not present. If someone were to experiment with accoustic disturbances, I think they should take a look at the files responsible for the BOLD device... and consider melding its effects with depth charge physics. HOWEVER! < Stern warning! > ALL things concerning AI perception of the environment are finely balanced and are interdependant in numerous ways... ANY change will result in a deficit somewhere. One can EASILY destroy AI effectiveness and cause the simulation to be a threatless cake-walk. |
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