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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Ok, I'm at the point where this works . . . kinda. As you can see here:
It's not perfect; there are still things I want to add or adjust (a sound bite associated with the bubbles, taken from a real WWII recording of an underwater explosion; adjusting the bubble cloud to look more spherical and 'churning', for example) and one bug that's kicking my butt. For whatever reason I can't get the visible depth charge explosion to appear, no matter what I've tried, without it breaking the 'link' to the bubble cloud. If I have the visible explosion appear the bubble cloud only lasts ten seconds; without the visible explosion it lasts as long as I program it to last. --mutters-- Anyway, I'd like to have several people play with this and test it out. I'm looking for several things: 1) Are there any frame-rate hits/degradation? 2) How do single attacking warships behave? 3) How do multiple attacking warships behave? Especially over time and repeated depth charge attacks. One of my concerns is that this doesn't really mask a warship's hydrophone hearing as much as it creates a 'sound target'. I'm concerned that after one attack warships will just fixate on their prior attack zone and completely ignore a U-boat creeping away. Not that that's a bad thing, exactly! :p :rotfl: ![]() |
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#2 | |
Old Gang
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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Na dann kommt !!!!
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#4 |
Crusty Capt.
![]() Join Date: Sep 2007
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I might be asking too much but is it possible to add like a shock wave?:hmm: Sorta like a expanding wave bubble that slowly vanishes?
![]() What do you think? TY WH |
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#5 | |
Stowaway
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@dertien: Ummm . . . I have no idea what that means! ![]() |
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#6 | ||
Crusty Capt.
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#7 |
Stowaway
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The alpha test version is up on filefront. PM me for instructions and password if you'd like to help alpha test this.
http://hosted.filefront.com/vonHesse http://files.filefront.com/depth+cha.../fileinfo.html |
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#8 |
Stowaway
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Ok, just ran the GWX single mission "Alarm!" a couple of times. This is what I've noticed (so far):
1) If you creep away from being depth charged (RPM<100 and running silent) the escorts seem to circle around the area of the first depth charging. They'll re-attack that area several times, although they circle wider and wider and can pick you up on active sonar if they happen to get lucky. 2) If your RPMs are higher than 100, and/or if you're not at silent running . . . they'll start actively looking for you and pay less attention to the area(s) they've already depth charged. Keeping my fingers crossed but so far this is looking pretty good! |
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#9 |
Chief
![]() Join Date: Jan 2008
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Wery good news. I hope u will make it how u wold like it too work. But from theat short movie it looks good.
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#10 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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I've had a thought on this, AvH.
Instead of worrying about linking the explosion effect of the DC with the bubble cloud of the BOLD... ...why not just change the .tga textures for the DC so it transitions from an explosion to a bubble cloud then tweak the patricle settings to match? That way you still have your bubbles without worrying about the BOLD's visual effects. Forgive me if I'm wrong about this. It's just an idea that popped into my head with very little understanding of how these technical matters actually work on paper. P.S. I would be honored to test your alpha version, good sir! I'll load it up as soon as I'm back in port from my 11th patrol. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#11 |
Samurai Navy
![]() Join Date: Feb 2008
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Graf,
I thought he said it's the other way around, i.e. either there's no explosion showing and the bold effect works as expected for a set time, or there's a visible explosion and the bold effect lasts only for 10 seconds or so. But how about making a new bold .tga having an explosion followed by a bubble cloud, instead of messing about with the DC graphic file(s)? Just a thought, mind. Yep, I'll also help in testing this baby out after finishing my current patrol! Stellar work altogether, and a mod that's extremely important realism-wise too ![]() |
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#12 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
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Na dann kommt !!!!
This is what the old man says in 'das boot' in the passage when they're depthcarched over and over again. It means, well, come on then !!! or Bring it on !!! Would like to test it, whats the pw ?
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#13 |
Soundman
![]() Join Date: Feb 2006
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wow! great news!
![]() pls enlist me!!! |
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#14 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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i at least want the sound for sh4 but ill put it in both...
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#15 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
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I am wondering about the use of BOLD.
If this is being used then which version of BOLD is modled? And, does this change given the progress of time in the game or is it a fixed version?
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