Quote:
Originally Posted by Sag75
Hi all,
I don't remember in which post I read GWX should get DDs unable to listen for some minutes after their depth charges have exploded around.
is it correct? It's known exactly how long?
thanks for thoughts 
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Unfortunately that is not correct. In SH3, only the DD's baffles can be simulated. I modified the DD's baffles in GWX to account for more than one factor.
In real life, depth charges created a mess of bubbles that would ruin hydrophone accoustics and took several minutes to clear. (They sound like bacon being cooked on the hydrophones after the initial explosion is over.)
That being said, ASDIC could 'see' through the mess and remain relatively effective... so in the grand scheme of things... we can live without the accoustic disturbance created by DC's in SH3.
All the same, the decision was made for us and we are left without a choice... assuming the DD's are intended to be an actual threat to players' subs.