Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Paul_IronCoffin
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
|
However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.
Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.
Two different types of 'zigzagging' occur in GWX as a result.
|
I think what you meant to say was GWX
used the random waypoint area, and random waypoint-forking functions first (as opposed to stock Sh3). You make it sound like nobody (scenario/campaign creators) before GWX could make that happen because the (hard program-)code wasn't there before BBW touched it (which he couldn't have since hacking that code is illegal). I'm sure someone could have used it before GWX if they learned all the details of the mission editor before BBW did. He was clever enough to look deeper than what Ubisoft gave as example. (caveat: I have never seen the stock campaign files in the mission editor)