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Zig-zagging convoys in GWX 3.0
I've just encountered a convoy in the eastern atlantic in October 1939, and unless my eyes decieve me it's strated to zig-zag in course!
Seems pretty lifelike to me. Is this a new feature of GWX 3.0?:rock: |
No, its stock SH3 behaviour. The dev team weren't idiots, they just weren't as realism-oriented as us.
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I'm afraid not. If the convoy started zigzaging, it means you have been detected. Or the convoy got attacked by someone else.
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Oh dear
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I wondered why that destroyer started racing in my direction, oops...:rotfl: |
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Its only 1939 for him. More like:
Alarm. :shifty: |
I'm thinking they spotted you.
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Convoys do zigzag without you being spotted
Long legs in both zigs and zags though Too many waypoints can bring the game to a stand still Had one my self tonight Set my self up and tracked them so they would pass in front and then they go change course and end up going behind me with little chance of getting in a good position again No convoys zigzagged as SH3 ships do when you are detected as would have been a nightmare to control |
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
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In stock SH3... convoys will begin to zigzag against their original programmed course only if they if they spot you. However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations. Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain. Two different types of 'zigzagging' occur in GWX as a result. |
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Err.. did I delineate either stock SH3 or otherwise? No. My mistake for assuming the OP hadn't employed GWXl, but still... |
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