![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
|
![]()
---
Last edited by Mikhayl; 02-10-10 at 10:01 AM. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]() ![]() I've added a few links to my sig...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
|
![]()
The flag.dat from SH3 works also fine in SH4. I use the flag.dat from LSH3 3.0. The only change to make is, Netherland to Netherlands in the SH3 flag.dat. The Flags are a little smaller then Stock SH4.
![]() ![]() |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]() Quote:
![]() The authorinfo, start, end, index, eof chunks are not required chunks, but they are useful for the game to optimize loading. But S3D doesn't care if they are there or not. Remember, most .sim/.zon files etc, don't have those chunks either and their file format is identical to .dat. ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
It's the weed for sure, always has been this way afaik...
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The animations are much better in SH4 for various reasons.
That's why useing stuff from SH3 has always been a stop gap measure. I know we are beyond that now. Even updateing models from SH3 (Sorry Mikhal) is not going to be the Cutting Edge for long. The NEW models the 3D Artists like Tomi and Ref and others are doing will push all of us to our limits and beyond! As it has always been? So shall it be again! |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Well, I think I've seen a few mods lately, like the Yamato doing 3000kts :rotfl:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Hey, you've got to start somewhere? It's a waste of time to make HQ models if you don't know how to implement them, and updating old units is a good place to start, especially since there's a good number of difference between the engines...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Oh, I'm not slamming anyone by any means!
![]() Let's not go there OK? ![]() Just typeing out loud. ![]() :rotfl: |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Uhm, I didn't want to imply that. I totally agree an all accounts, and guys with experience prefer the direct way, but others can learn a great deal rebuilding old units.
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#11 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
|
![]()
Maby we could go back to this?
http://www.subsim.com/radioroom/showthread.php?t=133378 |
![]() |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Those formats can not be converted.
However the models can be rebuilt. There's a few REALLY good 3D modelers about. They are working on different things to get used to what is required in the SH world. Then I expect there will be no limit to what they do. ![]() |
![]() |
![]() |
#13 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
Mikhayl,
I followed your instructions here and was able to add an additional flag and nation to the game (Romania, since it's already listed in DefSide.cfg). However, when I tried to add a second nation on top of that one (Turkey), the game crashes on me. I followed your instructions exactly, yet I'm still having problems. Is there something I might be doing wrong?
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
![]() |
![]() |
![]() |
#14 |
Lucky Jack
![]() |
![]()
Sorry guys I had to laugh here at the pirate flag on the recognition manual. :rotfl:
Carry on!
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#15 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
|
![]() |
![]() |
![]() |
|
|