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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Help with cloning
In preperation for a new aircraft model, I've been setting up all the required files, .dat, .dsd, .zon, and .sim, along with all the other cfgs and roster files, and using S3D have remaped all the id's in said files. But when I load up the game, although it looks to be working i.e it doesn't CTD when in the museum, the aircraft doesn't move, is semi-transparent, and doesn't emit any noise.
So any thoughts on what I'm missing here? I could've sworn I successfully did this before, but right now I'm truly stuck. |
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#2 |
Lucky Jack
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bump
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Stowaway
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Sure sounds as if the cloneing process was not correct.
No sound and no movement is a sure sign ID links are broken. |
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#4 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
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Doh, turns out I just remaped all the id's to individual random values instead of properly linking them back to the base model.
Thanks for the help. |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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Yea, for each unit, use a new 'base value' but use that value for all files of that one unit.
![]() Also another tip is to remember the base value (save in a txt-file) so you can redo or even undo it later if you ever need to.
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