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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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I'm looking for the file containing the info governing the search pattern used by the accoustic torpedoes (german and US) hoping to be able to tweak it to my requirements. can anyone help ?
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#2 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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I asked a similar question a few weeks ago and received no answers. I also checked pretty much all the files that can be read with either S3d or a text editor without finding anything, so it looks a lot like it's hardcoded. If anyone actually knows the answer I'd be interested to hear it though.
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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I used the type XI german torp for my Kaiten, seems to work ok even though it goes for the rear of the ships... I was hoping to improve that..
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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There's no real node or property or controller that allows you to alter that, although I do think it may be possible to trick the game in having the torp hit a ship more forward. But you must not search it with the torpedo, but with the ships themselfs. Either it zooms in on the rear of a ship in general (in which case you probably can't do much about it), or it zooms in on some nodes placed on the back of the ship (engine, props, etc.). Play around with it and see if you can find it
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#5 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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If it locks in on sound nodes, have it aim for the bow wave noise.
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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then we'd get the wake following torps ! they tried them in the US at some point too..
doesn't tell me where the part that tells the torpedo where to aim is though..:hmm: also : could I replace the torp's 3d model with the midget sub? with no CTD I mean ??? |
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