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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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Ive got a very annoying bug whith IXD2
Sometimes during the campaig my sub just stops refreshing air on surface. Diving and resurfacing doesnt help... The sad result is my crew suffocates in a matter of few hours. I use unmoded game with minor personal tweaks. |
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#2 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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This fun new bug was introduced with 1.5
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#3 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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any way around?
It screwed my new carrier attempt for the second time now. |
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#4 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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I have not been succesful. But some people think re-diving, then saving the game, then re-loading the game and hitting emergency surface works.
I could not say for sure if it does :hmm: |
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#5 |
Navy Seal
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Trying weird things now. 35% CO2. When do we all die? I smell a patch on the horizon...
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Swabbie
![]() Join Date: Aug 2007
Posts: 14
Downloads: 10
Uploads: 0
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I had that bug once. I had to quit out of the game, restart, then load a save game. I was able to continue with oxygen restored.
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#7 | |
GWX Project Director
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#8 |
Navy Seal
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Confirmed
Saving on the surface and reloading the save fixes the problem. I don't know if it is necessary to quit the game altogether. Sorry, blew the testing procedure there.
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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Has anyone experienced the CO2 bug with an unmodded add-on (no modds whatsoever)?
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Kilroy was here |
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#10 |
Lucky Jack
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Only mods I have running in the game are the Draft Mod by Swdw and W_clears enviro mod. I get ths CO2 issue. If I reload the save game it is gone. It is affecting both fleet and uboats alike.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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The "draft mod" affects only the ships or does it affect the subs?
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Kilroy was here |
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#12 |
Lucky Jack
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The draft mod affects the fleet boats only. It was created before the add-on for the fleet boats. It does not mod the affects of shipping or the uboats drafts.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#13 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#14 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
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Same here, I had the 'not securing from silent running' bug at the same time.
A save/load fixed it and so far it's not happened again. WB. |
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#15 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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I've experienced this bug as well--though saving and coming back in solves it, as others have said. Unmodded 1.5
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