![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]()
We've been discussing various fixes that the merchants and warships need in SH4.
I was thinking about doing the fixes and having them be a part of RFB, but then I started to have another idea. It seems it would be better to have a seperate mod that anyone can use. What this mod would entail is correcting the physics of the surface ships and the cfg files. People could take it for their mod and whatever recognition manual they want to update to use with it. I've had some good results playing with the Mogami in reducing her acceleration and increasing her turning radius. Anyway- throwing this out to the community. If you like this,it will take help from some of the more knowledgable people in digging up info and testing (Like tater, otherwise known as "Mr IJN" ![]()
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
![]() |
![]() |
![]() |
#2 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
|
![]()
sounds fantastic -- was getting tired of the incredible acceleration on surface ships, watching them repeatedly speed out of the way of a spread of torps.
personally, i think it's vital -- so why leave it out of rfb? |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]()
It wouldn't be left out of RFB, but would appear as a seperate folder in JSGME.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#5 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
|
![]()
All for it! A very emphatic YES from me!
![]()
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
|
![]()
It only seems reasonable. If the sub and torpedoes perform realistically, so should the target vessels.
I volunteer to help in any way that I can. I would probably be of more use doing research than programming. This mod is a great idea. Respectfully Submitted; CDR Resser
__________________
![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I have a mod that corrects the ship eqp files, and lurker has done a bunch of this as well. At some point I suggested a "combined fleet" mod that might fix as much as possible with the ships.
Great Idea, I look forward to it! |
![]() |
![]() |
![]() |
#8 |
Canadian Wolf
|
![]()
This one sounds good
![]() RDP |
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
many thanks for this.
![]() anyone who knows me knows i am always in favor of stand alone fixes that are not exclusively packaged into other mods. we are a large group and have many different likes and dislikes, wants and want nots as far as modding goes. its good to be able to take what you like and customize the game with only the changes that you like and not need to accept changes that you "have to put up with" because they are a packaged deal. i would rather have 30 small mods than have just 1 large mod containing all 30 because anyone would be able to choose the mods that suit them and we would all have the best game that suits each individual. |
![]() |
![]() |
#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
|
![]()
This is an absolutely great idea. I'm in for testing and anything else I can contribute.
![]() |
![]() |
![]() |
![]() |
#11 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
Agreed on flexibility and scalability so that folks can set up SH4 to their preferences.
Were gonna miss those tin cans that run like drag boats!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
![]() |
#12 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
|
![]()
I was hoping someone could fix the unsinkable submarines in the game. But this is a good idea and I'm all for it.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
![]() |
![]() |
![]() |
#13 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]() Quote:
IJN Corrected ship EQP 1.0, IJN radar fix, IJN DC mod 0.91 for stock install- Tater
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
|
![]() |
![]() |
![]() |
#14 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]() Quote:
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
|
![]() |
![]() |
![]() |
#15 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
|
![]()
I know people always say, yes do it do it. It's easy to say and another to accomplish.
But on this one YES! so many time those sneaky buggers throttle at the last minute. And I cheat with external camera! Those poor 100% guys ![]() Also, combined efforts, despite some drawbacks, can have huge benefits for both the modders that follow and the poor user. It takes me 2 days to "build" an install thats 'Just what I want'. In a perfect world, all the mods would jigsaw together. This is never going to be a reality, but making it somehwat smoother can't hurt :p |
![]() |
![]() |
![]() |
|
|