SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-01-08, 05:59 PM | #61 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
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I figured as much. Hope all goes well with that project!
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02-01-08, 07:09 PM | #62 |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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the hull is gradually beginning to take form, it's near completion.
Also have to add limber holes as they will be modeled not just textured, much like on the type IX you see on the comming soon SH4 Add-on. |
02-02-08, 07:58 AM | #63 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
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And what abut interiors? Should we expect some surprise?
I'm looking forward to play this add-on.
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"Memento Audere Semper"
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02-02-08, 04:16 PM | #64 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Quote:
do not force people to laugh ... This theme was already discussed at a forum...
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Alex ® Moses said: "Don't create yourself an idol"... |
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02-03-08, 12:29 PM | #65 | |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
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Quote:
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02-03-08, 12:35 PM | #66 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
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Quote:
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Let the Beast inside you free! |
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02-04-08, 05:56 AM | #67 | ||
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
Is this the only response you can give to every R&D subject?
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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02-04-08, 08:26 AM | #68 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Don't worry about time and speed kapitan, we prefer quality rather than fast modding...and I am sure your mod will be the top as usual!
I was only wondering if someone (maybe you) has discovered how to make new interiors. But I guess that the porpoise or gato ones will be just perfect for a Narwhal...your choice. BTW, good job!
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02-04-08, 02:16 PM | #69 | |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
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Quote:
I propose a one torpedo duel under the noon sun of Pearl Harbor |
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02-05-08, 06:31 AM | #70 | ||
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
A duel with deck guns would look more appropriate
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02-05-08, 06:44 AM | #71 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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My deckgun and torpedoes have been discussed in another thread. I guess the only option left is to ram...
So, here we go:
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
02-05-08, 06:52 AM | #72 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
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Let the Beast inside you free! |
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02-05-08, 04:00 PM | #73 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
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Thats a cool mod....but if u got no external view u don'T need it :rotfl:
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02-05-08, 07:56 PM | #74 | |
Commodore
Join Date: Mar 2005
Location: France
Posts: 614
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Quote:
sure thing it's all about eye-candy Like you don't need SH4 either, if you don't have a screen... :rotfl: |
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02-06-08, 06:54 AM | #75 |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
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You know, I honestly can't understand what this fuss about correct/incorrect propeller and/or propeller shaft rotation is all about. I just looked and looked at both, and they seemed to be spinning the correct way to me. I watched the blasted things so hard, I got dizzy!
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