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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
Posts: 104
Downloads: 122
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Which Mods to go with?
I just got a new puter this month capable of running SH4. Pinched my budget quite a bit.
But the 1st of this coming month I'm going to buy SH4. I have several questions I'm hoping the community with help me with: 1. Which patch should I stop at? Or go all the way to 1.4? 2. Which mods would you suggest I add-on? I prefer playing as close to "real" with regards to the boat's capabilities as well as the AI performance. Although the new puter has enough heat to handle a lot of graphic "eyecandy". 3. Do all the mods work within JSGME? thanks to all |
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#2 |
Lucky Jack
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Find the 1.4 compatible mods here:
http://www.subsim.com/radioroom/showthread.php?t=126875 The major mods are: TM or Trigger Maru...a good balance of realistic and playability RFB or Real Fleet Boat...leans more to realistic game play. RSRD or Run Silent Run Deep...historical traffic mod that will work with both TM and RFB. Make sure you load the correct version for TM or RFB. ROW or Reflections on the Water...enviromental mod. These are the must haves. On the list of other mods, Foo Skins are great. The modded watch are very cool. There is a boat load of other mods that will work with the major ones noted above. All JSGME ready. Download just the 1.4 patch. That is all you need for now as far as patches are concerned.
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#3 |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
Posts: 104
Downloads: 122
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thanks for the reply and the info.
i have seen on another thread that some folks have installed multi-copies of the game and have run different mod setups on each copy.
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#4 |
Sailor man
![]() Join Date: Mar 2007
Posts: 46
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I currently have 2 Installs of SH4
One Stock and one with TM 1.7.5 Stock Folder is Standard Install My second install folder is Called - SH4 Trigger Maru Just make a shortcut to your new folder, call it what you like and there you have it. |
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#5 |
Eternal Patrol
![]() Join Date: Dec 2006
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I have had a short run at TM and RFB I like them both
Its really hard to say though because I like different things about each. The AI is tremendously improved in TM on the other hand I totally prefer the camera set up from RFB either way getting away from the original campaign layers is important to player enjoyment I think. Tm has great layers but atm I am sailing RFB with the RSRDC layers. for my current playing install. M |
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#6 |
Canadian Wolf
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Welcome to SUBSIM
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#7 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
Posts: 104
Downloads: 122
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thanks for all the imput.
looking forward to playing very much. w
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#9 | |
Grey Wolf
![]() Join Date: Sep 2007
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#10 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
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Welcome. I use RFB, RSRDC and ROW Mods and Green Scope. If you want to get as close to reality, that is. If you want to try out both TM and RFB them a multi-instal is it as stated above.
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#11 | |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
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Do any of you forsee a problem with installing stock/patched to the default folder. then copying that to several separate folders for each modded game? that has worked for the two above games.
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#12 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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That's no problem, but like I said earlier you need to use MultiSH4 to specify a different save folder for each install, otherwise each install will use the same default location, and things will screw up badly...
[edit] Search this board for 'MultiSH4'
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#13 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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That's right. Get the MultiSH4 and follow the instructions carefully. Make sure to uninstall all mods from the original install first. You don't have to patch the 2nd install as it'll be a copy of the original one. Have fun!
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#14 |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
Posts: 104
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thanks for the info on MultiSH4. will do!
What might the program files folder tree look like? for instance: program files ubisoft silenthunter4 (for the stock) and just below that, say: program files ubisoft TM Silenthunter4 (and so forth) w
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#15 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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I advice you to not install in the Program Files folder. If you have another drive or partition install it there. Something like:
Default (stock+patch): D:\Games\SH4\Default And for every extra install: D:\Games\SH4\[ModdedInstall] If you don't have another drive, then use same paths but then on the C:\ drive: C:\Games\...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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