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Old 11-04-07, 03:29 AM   #736
Woof1701
Commodore
 
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Location: Munich, Germany, Home of U-96
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Hello Racer Boy,

Thanks a lot for that. Will try it out ASAP. Finally got a little time to play around

One thing I encountered yesterday left me thinking about the bodies tied to the explosions. I torpedoed a small chemical freighter (approx 2000 tons) and it went up like it was loaded with nitroglycerin. The complete deck housing simply disintegrated in a great fireball and only the smokestake was left standing and a few bodys lay in the water.
So far so good. But after a while several secondary explosions occured and with each the ship started to spew bodies like a volcano spews pumice. Looked quite comical. The result being that when the ship finally sank more than 50 bodies littered the sea around the ship. Maybe you could have a look into that once more.

In addition I would prefer it, if there were an option to NOT install the bleeder body as I really think it's unrealistic to see a bloodstain in the sea (see my previous post in this thread)

AND I would like to ask whether the lifeboats are still on you list?

Thanks
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Old 11-04-07, 04:54 AM   #737
KapiteinP
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Quote:
Originally Posted by GoldenEagle8
This is Amazing! Thank you for all of your hard work.

I noticed one bug, running this on stock, when you go to All Stop, The Engine sound still loops. Does anyone know if this is a problem in GWX with this?
I think I have the same bug with GWX. I did not report the bug, because i'm not sure this MOD is the cause of this bug. Also, it seems more complicated than no sound when you go to All Stop. Sometimes the engine sounds like it's going Full Ahead when i'm only running at 1 or 2 knots or even i'm silent running. But again: i'm not sure this bug appeared after I installed this mod...

@Racerboy: fantastic news adds and fixes! Great! Thank you, looking forward to 2.03. About the horns: i think it's a great effect, but is it realistic this way?
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Old 11-04-07, 06:53 AM   #738
Samwolf
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FYI, I haven't noticed any engine sound problems since using your mod.
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Old 11-04-07, 07:21 AM   #739
Myxale
Admiral
 
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Quote:
Originally Posted by Samwolf
FYI, I haven't noticed any engine sound problems since using your mod.
Same here! No sound problems in any way with this mod!
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Old 11-04-07, 12:12 PM   #740
CapZap1970
Sea Lord
 
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Racerboy:
Last night I have been reading carefuly this thread, and all I have to say is that this mod is going to be more than exceptional.!!!
I hope we can have it available soon. I am dying to try it.
Is there a place where I can d/l the latest available version? or should I wait until your next release?
Thanks a lot and congrats!!
CapZap
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Old 11-04-07, 12:17 PM   #741
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by CapZap1970
Racerboy:
Last night I have been reading carefuly this thread, and all I have to say is that this mod is going to be more than exceptional.!!!
I hope we can have it available soon. I am dying to try it.
Is there a place where I can d/l the latest available version? or should I wait until your next release?
Thanks a lot and congrats!!
CapZap
v2.021 is available now but has a few minor bugs (one being the red flare's reflection on the water). v2.03 will fix this. 2.021 is still a very playable and enjoyable experience and is available now. Just check the stickies, there is a section labeled Racerboy's mods.
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Old 11-04-07, 12:35 PM   #742
CapZap1970
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Got it, RB.
Thank you very much!!
One more question: Are there any other mods I can use, like Improved Wave Textures, Sobers 3D waves or others that could enhance your mod? or are these included in yours? Would any of these cause any negative effects?
CapZap
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Old 11-04-07, 12:37 PM   #743
java`s revenge
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Thank you very much my friend!!
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Old 11-04-07, 12:55 PM   #744
TheDarkWraith
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Quote:
Originally Posted by CapZap1970
Got it, RB.
Thank you very much!!
One more question: Are there any other mods I can use, like Improved Wave Textures, Sobers 3D waves or others that could enhance your mod? or are these included in yours? Would any of these cause any negative effects?
CapZap
OneLifeCrisis let me include his improved wave textures in this mod of mine.
v2.03 will have a new TGA devoted solely to the funnel smoke of ships. This way you can customize the look of the funnel smoke to your taste.
As far as negative effects it's hard to say. This mod makes extensive use of TGAs so you can try new TGAs in \data\Textures\TNormal\tex and if you don't like them then simply delete to use the ones I included in the mod. If you want to try a new TGA for an effect then simply put it in \data\Textures\TNormal\tex and see if you like the effect it brought or not.
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Old 11-04-07, 01:15 PM   #745
Samwolf
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Quote:
Originally Posted by CapZap1970
Got it, RB.
Thank you very much!!
One more question: Are there any other mods I can use, like Improved Wave Textures, Sobers 3D waves or others that could enhance your mod? or are these included in yours? Would any of these cause any negative effects?
CapZap
I believe I read on another thread that Improved Wave Textures and Sobers 3D waves won't work together, You have to pick or the other. I've been using improved Waves with the effects mod and they look just as good as Sober's. I think Sober has more "green" in his wavecaps.
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Old 11-04-07, 02:24 PM   #746
tommyk
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CapZap, one moment... I look for it. its the 2.021...

Here you go. All of RC...
http://www.subsim.com/radioroom/showthread.php?t=122221
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Old 11-04-07, 03:44 PM   #747
CapZap1970
Sea Lord
 
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Quote:
Originally Posted by tommyk
CapZap, one moment... I look for it. its the 2.021...

Here you go. All of RC...
http://www.subsim.com/radioroom/showthread.php?t=122221
Thanks a lot tommyk. Got it now!!
CapZap
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Old 11-05-07, 04:25 PM   #748
rik007
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Hi Racerboy! Great mod I noticed that bodies also appear after DC's exploded. Is it possible to get debris instead of bodies?

Rik
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Old 11-05-07, 05:34 PM   #749
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by rik007
Hi Racerboy! Great mod I noticed that bodies also appear after DC's exploded. Is it possible to get debris instead of bodies?

Rik
very interesting :hmm: I will run some tests to see why. Thanks for the post
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Old 11-05-07, 06:04 PM   #750
TheDarkWraith
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okay, I tested deep depths, shallow depths, basically all different depths while being DC'd. I was unable to recreate what you experienced.
How many bodies did you see on the surface? What kind were they (were they all the gunner with the yellow lifejacket and helmet)?
What I'm surmising happened is you were at shallow depth in your sub, the ship set their DC's to a very shallow depth and basically they ignited as soon as they hit the water. This caused an explosion on the ship which thus caused the bodies.
Can you tell me what kind of ship that was DCing you? And what depth you were at?
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