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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Machinist's Mate
![]() Join Date: Dec 2005
Location: Canada
Posts: 121
Downloads: 1
Uploads: 0
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Thanks this is an awesome little mod that makes the difference we want
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#47 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
Downloads: 0
Uploads: 0
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how does this work with ROW or is it perhaps included any other mod conflicts your aware of?
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#48 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#49 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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I have used this mod and ROW with post processing on and not noticed any problems. I don't use post processing any more, but it was OK when I did. Best thing I can suggest is to try it and see what happens. If you use JSGME you can always yank it if it doesn't work correctly.
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#50 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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Just installed last night
This is GREAT! I find myself spending much more time "inside" now just looking around and getting blinded occasionally by the glare off the instrument faces! Well done!
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#51 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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NECRO!
![]() How i get grain/noise back ? What files i need to edit ? My mods: 1_TriggerMaru_Overhaul_2-5 TMO_Alternate_JS_Radar_Performance 1_TMO_25_small_patch RSRDC_SH15_V550 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 Traveller Mod v2.6 TMO Eye Patch for TMO v1.7 Traveller Mod 2.6 OTC 1.5 Automatic Ship ID Traveller Mod 2.6 OTC 1.5 Patch Traveller Mod 2.6 Patch 1 - ISE v3 Patch 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 Please help, i really like that grain effect in stock. Thank you ![]() |
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#52 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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I think, more interesting use external universal PE programs... e.g. SweetFX.
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