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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2007
Posts: 17
Downloads: 81
Uploads: 0
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Well, we're still stuck with the cardboard-cutout trees leftover from SH3, but I finally got fed up of seeing those ridiculous colors and shapes. Trust a Finn to step up to this plate...
![]() Haven't touched the temperate trees because, well, I haven't seen one ingame yet. But when I do, I'm sure I'll mod them as well. :p Stock jungle ![]() ![]() Better Jungle mod ![]() ![]() The jungle actually holds up to much closer scrutiny than before. Usually you'll just see all this from the distance of your bridge, but there's actually quite a lot of detail to the jungle now. ![]() ![]() Obviously I can only test on my own rig, but for my part I haven't noticed any performance slowdowns. The textures are just as big as the originals. The only problem is a small, odd graphical scar that I just can't get rid of... but it's tiny, and I suppose can live with it. If you notice anything odd, like a tree looking out of place somewhere along your patrol, do let me know (with a screenshot, for preference!) DOWNLOAD LINKS http://www.4shared.com/file/17089133...terjungle.html http://rapidshare.com/files/34707617...ungle.zip.html
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![]() Last edited by CptJoker; 06-01-07 at 06:58 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Awesome
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#3 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Nice job
![]() downloading now Thank you very much, this had to be modded keep up the good work mate ![]() |
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#4 |
Canadian Wolf
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Big difference
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#5 |
Lucky Jack
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Very nice! Now, can you get a few snipers in the trees who can take some shots at the sub as it passes?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Heheh. Nice.
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#7 |
Seaman
![]() Join Date: Jul 2006
Posts: 38
Downloads: 5
Uploads: 0
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Sweet mod!
D/L ing now... ![]() Tom |
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#8 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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Looks good, thanks man
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#9 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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![]() ![]() ![]() Ok had a look at the DDS, nice one ![]() Maybe you and Kriller2 should team up ![]() |
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#10 | |
Watch
![]() Join Date: May 2007
Posts: 17
Downloads: 81
Uploads: 0
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![]() My mod should still work - all you have to do is overwrite Kriller's mod: the only file to be changed is "Tree_kit.dds" (nice that all the trees are in the same place, but also annoying) so you can either modify Kriller's mod folder with my new Tree_kit.dds or use JGSME to activate my mod after his. Should work fine! But to make things even smoother, I've PMed Kriller to ask him about teaming up... So there may be updates on the way! ![]()
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#11 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Simply a beautiful job...well done!
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#12 |
Watch
![]() Join Date: May 2007
Posts: 17
Downloads: 81
Uploads: 0
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Just a small informative update: I've tried this with Kriller's excellent harbor upgrade mod and it works fine. Just activate his mod before mine in JGSME and they both work perfectly.
![]() So you can enjoy both! ![]()
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#13 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Great work! Thanks a lot!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#14 |
Watch
![]() Join Date: May 2007
Posts: 17
Downloads: 81
Uploads: 0
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I'm releasing this as a modder's resource: it's still a valid mod (I recently installed it myself over Trigger Maru and ROW and it works fine) but I figured others might want to possibly include it into a larger graphical pack, in which case feel free...
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#15 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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In the words of those uber brainiacs, Bill and Ted, excellllllllllleeeeeeeent!
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