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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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I've been playing GWX 1.03 for a few weeks now - BTW thanks again to everyone who put this great supermod together. When targeting a ship (merchant or warship), does it matter where the torpedo hits, i.e. can you target and hit an ammo magazine, engine room, etc? I've looked through the posts, and am confused as to whether GWX uses a total number of "hit points" or if location matters. Thanks.
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#2 |
Sailor man
![]() Join Date: Sep 2006
Posts: 44
Downloads: 3
Uploads: 0
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Definitely. A few days ago I got a tanker to explode.
That was off of a 'whoa, there's a /tanker/ in that fog' moment, too, with a stern tube and a completely untargeted shot--just added ten degrees and hoped for the best. >.> |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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To target a different area, you need to unlock (L-key, or press the Lock-button again) first, then aim for the new spot, open tube, and fire.
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#4 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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Thanks.
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#5 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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![]() Quote:
The most reliable place to hit and get a one shot sinking is aiming at the forwardmost mast. Most ships hit here will sink from between 10-45 minutes You may want to look into my webbie for other tactical goodies
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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