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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Open Hatch Mod - Slammin`!
I know there has been other threads on this but, if there was a vote for independant Mod of the year I think Open Hatch wins!
At first I thought yeah, cool mod and all, just more eye candy. Then I used Shift-F2 with this mod durring escape & evasion after a convoy attack. Now I get it!! Quite the orgasmic effect ![]() ![]() ![]()
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#2 |
Stowaway
Posts: n/a
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Oh, my, that was good!!!
![]() This mod rocks! ![]() |
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#3 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Imagine having the entire sub interior mapped out in 3D . . . visiting the engine room is enough to make me salivate.
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#4 |
Canadian Wolf
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A big-time rockin' mod for sure
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#5 |
Grey Wolf
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Wow. Great work
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#6 |
Subsim Aviator
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Where can this mod be obtained?
thanks! |
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#7 | |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=104514 If you hit that link I think you'll find the d/l. The Open Hatch is in current WAC mod as well.
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#8 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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It's in the SH3 Mods section. I forget the exact name it is listed under but it talks about the control dorr open. Someone help me..am having a brain fart moment!!
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#9 | ||
Subsim Aviator
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I like how it fixes the location of the Observation scope. |
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#10 |
Eternal Patrol
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I agree. Now all that needs fixing is the attack scope housing. And the missing helmsman.
Sorry; I'm just in a griping mood today. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.
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#12 | |
Bosun
![]() Join Date: Aug 2006
Posts: 61
Downloads: 47
Uploads: 0
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I'm a bit slow at first, but by the time the crew starts screaming "Captain, we're all gonna die!", I'm in complete control. |
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#13 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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#14 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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It's a fantastic mod and I haven't got the slightest idea how he did it.
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#15 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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*scratches head*
I mean, it's COSMETICALLY nice, sure, but... ...wouldn't all the hatches be closed during an attack? Unless this mod can toggle between them 'open' or 'closed', but I doubt that, as everything in the U-Boat but the crew is rather static (see periscopes). |
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