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Old 04-16-07, 10:39 AM   #1
danurve
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Open Hatch Mod - Slammin`!

I know there has been other threads on this but, if there was a vote for independant Mod of the year I think Open Hatch wins!

At first I thought yeah, cool mod and all, just more eye candy.
Then I used Shift-F2 with this mod durring escape & evasion after a convoy attack.
Now I get it!! Quite the orgasmic effect



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Old 04-16-07, 10:43 AM   #2
GakunGak
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Oh, my, that was good!!!
This mod rocks!
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Old 04-16-07, 01:24 PM   #3
jmr
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Imagine having the entire sub interior mapped out in 3D . . . visiting the engine room is enough to make me salivate.
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Old 04-16-07, 01:25 PM   #4
ReallyDedPoet
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A big-time rockin' mod for sure
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Old 04-16-07, 01:30 PM   #5
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Wow. Great work I look forward to more info on it
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Old 04-16-07, 02:35 PM   #6
GoldenRivet
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Where can this mod be obtained?

thanks!
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Old 04-16-07, 03:31 PM   #7
danurve
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Quote:
Originally Posted by GoldenRivet
Where can this mod be obtained?

thanks!
Here is the link to the discussion on the mod workshop;
http://www.subsim.com/radioroom/showthread.php?t=104514

If you hit that link I think you'll find the d/l.
The Open Hatch is in current WAC mod as well.
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Old 04-16-07, 03:32 PM   #8
Zinmar
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It's in the SH3 Mods section. I forget the exact name it is listed under but it talks about the control dorr open. Someone help me..am having a brain fart moment!!
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Old 04-16-07, 03:50 PM   #9
GoldenRivet
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Quote:
Originally Posted by danurve
Quote:
Originally Posted by GoldenRivet
Where can this mod be obtained?

thanks!
Here is the link to the discussion on the mod workshop;
http://www.subsim.com/radioroom/showthread.php?t=104514

If you hit that link I think you'll find the d/l.
The Open Hatch is in current WAC mod as well.
Thanks! found it just a few minutes after posting.

I like how it fixes the location of the Observation scope.
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Old 04-16-07, 04:51 PM   #10
Sailor Steve
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I agree. Now all that needs fixing is the attack scope housing. And the missing helmsman.

Sorry; I'm just in a griping mood today.
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Old 04-16-07, 05:10 PM   #11
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I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.
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Old 04-17-07, 03:50 AM   #12
ijozic
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Quote:
Originally Posted by P_Funk
I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.
I don't think you need more people to push switches and levers and routing orders into comms. But I guess having people actually move through the sub from one station to another would be nice instead of them instantly transporting to a new post (like they'd be passing through the control room and climb the stairs on their way to the bridge). There's something for the SH5 and full set of interior stations.
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Old 04-17-07, 03:59 AM   #13
P_Funk
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Quote:
Originally Posted by ijozic
Quote:
Originally Posted by P_Funk
I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.
I don't think you need more people to push switches and levers and routing orders into comms. But I guess having people actually move through the sub from one station to another would be nice instead of them instantly transporting to a new post (like they'd be passing through the control room and climb the stairs on their way to the bridge). There's something for the SH5 and full set of interior stations.
Indeed. In Das Boot there was always a feeling of a lively ship as crew moved around as they needed to. You can't really get those guys in SH3. But as a compromise I guess maybe a few guys in the corner fixing something wouldn't be bad. Some guys that are just cosmetic.
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Old 04-17-07, 12:42 PM   #14
Canovaro
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It's a fantastic mod and I haven't got the slightest idea how he did it.

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Old 04-17-07, 02:48 PM   #15
XanderF
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*scratches head*

I mean, it's COSMETICALLY nice, sure, but...

...wouldn't all the hatches be closed during an attack?

Unless this mod can toggle between them 'open' or 'closed', but I doubt that, as everything in the U-Boat but the crew is rather static (see periscopes).
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