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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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any way to remove the Flotilla emblem on the front of the Turm?
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#137 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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#138 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
Uploads: 0
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Hi
Are there skins for IXD2? Cheers |
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#139 |
Seaman
![]() Join Date: Apr 2005
Location: deep space recon mission
Posts: 39
Downloads: 44
Uploads: 0
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great mod the models are unreal etc etc....now i'm having a problem with the Type 9 boats, the sensors seem to be off ( visual mainly) my Type 9 visual has about 2 KM or less, i've installed all the fixes, etc yet i keep getting bombed due to low visual detection
My mod list FM_NewInterior v2.1D GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Lite Harbor Traffic GWX - Main movie - 'Das Boot' GWX - VIIC41 Player Sub WBs Renown Replacement GWX - Captain America's Officer Icons Torpedo damage Final ver2.0 Convoy-Routes on Map - BL!TZKR!EG Edition Skin u-123 Rbs_SH4_effects_GWX_30_71 Rbs1_SH4_Effects_GWX_30_71 GWX - Late War Sensors Snorkel Antennas FixAllSubGWX TKSS18 German U-Boats Compilation suggestions ? i'd love to keep this mod but i don't like getting sunk ![]() |
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#140 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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Help is needed. U-boat VIIC - there is no air duct on the Turm III from the snorkel.
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#141 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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Appears only in 1945. And need with the advent of snorkel 01011944. In the eqp and Basic look - not find.
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#142 |
Sea Lord
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Okay Noticed a problem when installing this mod,
Before installing this mod i have 60-100 fps at 2048 time comppresion but then I install this mod it goes down to 5fps !. I don't think is this normal to drop the compression what low. Please help Any idea how to fix? Thanks in Advance Last edited by Niume; 10-31-17 at 12:31 PM. |
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#143 |
Sea Lord
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but only with type VIIC others are fine
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#144 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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Salute
hydrophone bug ??? When I start a patrol and jump to hydrophone station I can manually search for targets. Save game later and start again next day. Now I can't do what I did the other day. My SO is able to search for sound contacts but I can't. Also it seems that aircraft detection from the bridge is almost useless. danke |
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#145 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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#146 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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I dive to 30m then go to have a listen
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#147 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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anyone notice this in the new WAC5?
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#148 |
Sea Lord
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I had similliar problem I think what H.SIE patch is the problem I reccomend turning off the hydrophone fix
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#149 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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So it seems, after many mods files moving, that the AI U-Boats Compilation is the one causing this. Running without this one and all works fine.
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#150 |
Watch
![]() Join Date: Oct 2017
Posts: 20
Downloads: 97
Uploads: 0
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Hello all,
Sorry if this was answered already but just found this mod and I want to ask if it is compatible with GWX. Is there a specific order we need to have in the enabled mod list? |
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