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Old 02-04-17, 08:00 AM   #1
au-boat
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Default Help with mod compatibility please!!

I have installed the new interiors mod (I use gwx) but I cannot for the life of me get the hatch's open and unlike what I have seen in videos there are no sausages! here is the list of my current active mods in order JSGME
KB's Diesel Sound Mod - works
FM_NewInterior v2.1D - Can't tell
GWX - Main movie "Das Boot" - works
GWX - No Medals On Crew - works
GWX - Merged Campaign - works
GWX - Alternative Flotillas - works
Aces_Multimod_compatibility_fix_release_v1.3 - maybe not as new interior isn't.

Any help would be hugely appreciated!
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Old 02-04-17, 10:12 AM   #2
Von Due
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I'm sorry, I don't have any complete solution but what I'd do is, start by removing 1 mod at the time and see if the game is still broken. Reinstall the mod before removing the next. With only 7 mods there, it shouldn't take too long.
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Old 02-04-17, 10:35 AM   #3
au-boat
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Thanks for replying Well the annoying thing about this is that the game isn't broken (as stupid as that sounds) it is just that some mods are working and others are not and i cannot put my finger fully on why :/
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Old 02-04-17, 10:54 AM   #4
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@au-boat

Firstly I suggest you put these;

GWX - Main movie "Das Boot"
GWX - No Medals On Crew
GWX - Merged Campaign
GWX - Alternative Flotillas

At the start of your mod list. Regarding Aces compilation it needs several mods to work correctly, from the readme;

"This small mod (Aces' Multimod compatibility fix release v1.1) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them.

1. Lifeboats and Debris V4 (LifeBoats&Debris_v4)
2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010)

OR

(thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5)

OR

Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX)

3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010)
4. Anvart's FuMo3o (FM30_UpDown_final)
5. Flakmonkey's New Interior (FM_NewInterior_V1.0)
6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood)
7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal)
8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01)
9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1)
10. Rubini's and Racerboy's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3)
11. Hitman_Beta_GUI_GWX3_1.0

--------------------

This mod will not work on its own it requires most of the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod and to Privateer whose Turm 7b1, 7b2, 7c1 and Turm 7c8 Emblems Your Way mods which I have also incorporated along with Tarjak's excellent Historical Emblems Pack and Flakmonkey's Exterior Lightmaps for Type 7c U-boats as well as his Type 7 Twisty Periscope mod both of which are incorporated.

I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions.

Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation.

Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries so that they are now fully compatible..

******** --- Important : Install using JSGME AFTER you install the above mods. --- *********"

Your mod soup is very small mate so you should have no problem getting things sorted relatively quickly. Best of luck mate and let us know how it goes.

FWIW I use FM_NewInterior v2.1D and it works like a charm.

Best regards.

Fubar2Niner

PS check your PM's
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Old 02-04-17, 11:10 AM   #5
au-boat
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Default Thanks alot

Thanks man this has helped a lot I am a bit noobie in terms of managing mods and though a lot of what you say in your post is confusing to me, I will give it a go!

Edit: With the german u boats compilation (another mod I would love to get working) what order do you think I should put the mods in because I have a load of different skins and stuff downloaded (rust, u-505, u-123 etc.) Actually overall what order do you recommend I put my mods in just for them all to work? Is ace multimod fix required?

Something new I have just checked, seems that even on its own the interior mod still doesn't work. Is there to be expected or is there something wrong with the install?

Last edited by au-boat; 02-04-17 at 11:33 AM.
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Old 02-04-17, 02:46 PM   #6
Sailor Steve
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In the SH3 game folder is the Data folder. Inside that are many folders, one of which is labeled CFG. Inside that folder is a file called Commands_eng.cfg. New mods often add to that file. Adding a new mod after the Open Hatch mod can rewrite the command so it doesn't work anymore.

First, copy the Commands_eng.cfg file and repaste it. This will create a second file with a different name, probably Commands_eng.cfg (1). If the next steps fail you can delete the original file and change the name of that one, so you still have a working copy.

Open that file and scroll down to Command 300. For Open Hatch to work it should look like this:

[Cmd300]
Name=Weapons_officer
Ctxt=1
Key0=0x48,Cs,"Shift+H"
GoBack=Weapons_officer_view

Copy and past the above into your file, replacing the old Command 300.

Now scroll down to Command 350 (or whatever Command is last for the Weapons Officer), and paste in these lines, keeping in mind that if there are less or more commands you need to change the number 350 to whatever number that last Command is:

[Cmd350]
Name=Weapons_officer_end
Ctxt=1
Key0=0x48,Cc,"Ctl+H"
GoBack=Hydrophone_view

I use several mods that require pressing different keys, and they all overwrite each other, so I keep a master copy of this file in a safe place, which I have changed all the Command lines to work the way I want. If I ever have to re-install the game I add all the mods and then re-install my 'special' Commands file to instantly have it the way I want.
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Old 02-04-17, 07:58 PM   #7
au-boat
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Sailor steve, thanks for the help but unfortunately all of these commands are correct. Could any of you give a quick installation guide on how to install these mods and what order they should be in because it is frustrating that the game isn't crashing (most of the time) or bugging out it is just not doing anything. The same with a widescreen GUI mod I used didn't do anything to the screen but didn't crash or give an error.Thanks a lot for your support guys I appreciate your help greatly!

Note: my absolute dream mod list from a youtube who i watched play with this looks and sounds and everything amazing!

Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
Ahnenerbe WideGui 1920 x 1080 Final
Console without Swastika
Color Dials with Light Compass
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
GWX - No Medals on Crew
OLC's Modified Searchlight Beams for GWX3
Menu (mask512)
M.E.P v5
Optional - Zoomable Free Camera
Moon_light_mod
Optional - FSF for MEP v5
LifeBoats&Debris_v4
Rbs1_SH4_Effects_GWX_30_71
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
Rubini´s Underwater dust&plancton v1
Ricks_GWX_Rec_Man_Final
Sh3_volumetric_clouds&fog_V2.2
Radio England
Radio Deutschland
b25_Louder_Diesels
Sobers_3D_waves
TKSS18 German U-Boats Compilation
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
7b-1940-Weiss
FixAllSubGWX vii
Skin U-73 VIIB-Ahnenerbe
M.E.P v5- VisualSensors for GWX3
H.sie Hardcoded Fixes
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Old 02-05-17, 01:22 AM   #8
Doolar
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Default my mod list

this I my mod list and all works perfect . if ya need assistance to get this set up working, i can help :

Mod Soup for the Gamer GWX 3 /S3C / H.sie 1.6b1
1. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships v6
2. Extras for the Wilhelmshaven campaign v2.4c
3. TMT v2 with EFS (GWX3 version)
4. TMT v2 Thompson Ship Fix
5. Merchant Fleet Mod v3.2
6. MFM v3.2 displacement correction mod
7. MFM v3 Skin Packs
8. Manually installed Ships Names Apr 2015 ( not JSGME )
9. Thomsen's Sound Pack v3.2cg
10. Ultimate Aircraft Soundmod
11. Destroyers & Corvette Deck Gun Soundmod
12. Torpedo Explosion Soundmod
13. KB's Diesel Soundmod
14. Manually installed Real DC-4 Sound Files ( not JSGME )
15. Manually installed Improved Smoke 1.1 ( not JSGME )
16. Torpedo Damage Final v2.0
17. GWX - Enhanced Damage Effects
18. Anzacmicks Damage Immersion
19. TheDarkWraith Ship Plane Fire Damage v1_4_SH3
20. OLC's Modified Searchlight Beams for GWX3
21. Torpedo Trail and Wake Fix
22. Improved AAA
23. Crash Dive 50 Metres!
24. Carotio SH3 PinUpGirls Rita
25. RL_E v2 standard
26. GWX - Open Hatch Mod
27. Das Boot Clothes
28. GWX - No Medals on Crew
29. Carotio SH3 MapConvoyLanes
30. CapZapEmblemsPack_Final
31. Conus' Historically Accurate U-boat Emblems 1.0
32. Conus' Historically Accurate U-boat Emblems 1.1
33. Conus' Historically Accurate U-boat Emblems 1.2
34. Conus' Historically Accurate U-boat Emblems 1.3
35. M.E.P v5
36. FSF for MEP v5
37. ShipVanishingHull for MEP v5
38. M.E.P v5- VisualSensors for GWX3
39. Zoomable Free Camera
40. Sh3 Volumetric Clouds&Fog v2.2
41. MaGui F
42. TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
43. Type VII salvo selector
44. ALTERNATIVE SCOPES for MaGui F
45. GWX_DFa-Flag&Pens_2010
46. S3H-H.sie-Patch-V16B1
47. EnvSimAct 10 Weather Hard Code Fix
48. O2-Gauges v2 (for V16B1)
49. Skin of Choice
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Old 02-05-17, 03:48 AM   #9
Niume
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Quote:
Originally Posted by au-boat View Post
Sailor steve, thanks for the help but unfortunately all of these commands are correct. Could any of you give a quick installation guide on how to install these mods and what order they should be in because it is frustrating that the game isn't crashing (most of the time) or bugging out it is just not doing anything. The same with a widescreen GUI mod I used didn't do anything to the screen but didn't crash or give an error.Thanks a lot for your support guys I appreciate your help greatly!

Note: my absolute dream mod list from a youtube who i watched play with this looks and sounds and everything amazing!

Thomsen's Sound Pack V3.2cg
FM_NewInterior v2.1D
Ahnenerbe WideGui 1920 x 1080 Final
Console without Swastika
Color Dials with Light Compass
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
GWX - No Medals on Crew
OLC's Modified Searchlight Beams for GWX3
Menu (mask512)
M.E.P v5
Optional - Zoomable Free Camera
Moon_light_mod
Optional - FSF for MEP v5
LifeBoats&Debris_v4
Rbs1_SH4_Effects_GWX_30_71
Torpedo_HAHD_1024_GWX
Torpedo damage Final ver2.0
Rubini´s Underwater dust&plancton v1
Ricks_GWX_Rec_Man_Final
Sh3_volumetric_clouds&fog_V2.2
Radio England
Radio Deutschland
b25_Louder_Diesels
Sobers_3D_waves
TKSS18 German U-Boats Compilation
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
7b-1940-Weiss
FixAllSubGWX vii
Skin U-73 VIIB-Ahnenerbe
M.E.P v5- VisualSensors for GWX3
H.sie Hardcoded Fixes
Isint this Wolfpack 345 modlist?
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Old 02-05-17, 04:27 AM   #10
Delanski
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Holy hell it actually is! That guy has got me downloading more mods and trying them out.

By the way, does anyone know where to get the Torpedo_HAHD_1024_GWX? I've been looking everywhere and still can not find it.

Last edited by Delanski; 02-05-17 at 05:27 AM.
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Old 02-05-17, 07:16 AM   #11
Fubar2Niner
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Try maiks archive, it was made by hans whitman *spelling.

Hope that helps.

Fubar
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Old 02-05-17, 07:44 AM   #12
Fubar2Niner
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@au-boat

Forgive me, and this is a long shot. When you installed just FM interiors, did your SH3 install directory look like this by any chance;



Note the highlighted directory.

Best regards.

Fubar.
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Old 02-05-17, 07:55 AM   #13
au-boat
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[QUOTE=Niume;2463594]Isint this Wolfpack 345 modlist? [/QU Yeah it is from his Mediterranean career!
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Old 02-05-17, 07:57 AM   #14
au-boat
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Quote:
Originally Posted by Fubar2Niner View Post
@au-boat

Forgive me, and this is a long shot. When you installed just FM interiors, did your SH3 install directory look like this by any chance;



Note the highlighted directory.

Best regards.

Fubar.
No i don't have the highlighted file :/ is that bad or correct or what? either way you got something
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Old 02-05-17, 08:50 AM   #15
Fubar2Niner
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Hi mate.

That would be bad, indicates the mod isn't installing correctly.
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