![]() |
Help with mod compatibility please!!
I have installed the new interiors mod (I use gwx) but I cannot for the life of me get the hatch's open and unlike what I have seen in videos there are no sausages! here is the list of my current active mods in order JSGME
KB's Diesel Sound Mod - works FM_NewInterior v2.1D - Can't tell GWX - Main movie "Das Boot" - works GWX - No Medals On Crew - works GWX - Merged Campaign - works GWX - Alternative Flotillas - works Aces_Multimod_compatibility_fix_release_v1.3 - maybe not as new interior isn't. Any help would be hugely appreciated! :Kaleun_Salute: |
I'm sorry, I don't have any complete solution but what I'd do is, start by removing 1 mod at the time and see if the game is still broken. Reinstall the mod before removing the next. With only 7 mods there, it shouldn't take too long.
|
Thanks for replying :) Well the annoying thing about this is that the game isn't broken (as stupid as that sounds) it is just that some mods are working and others are not and i cannot put my finger fully on why :/
|
@au-boat
Firstly I suggest you put these; GWX - Main movie "Das Boot" GWX - No Medals On Crew GWX - Merged Campaign GWX - Alternative Flotillas At the start of your mod list. Regarding Aces compilation it needs several mods to work correctly, from the readme; "This small mod (Aces' Multimod compatibility fix release v1.1) is a development of my recent Aces' Combined SH3.SDL Files mod and combines file entries from the following popular mods to try and achieve compatability between them. 1. Lifeboats and Debris V4 (LifeBoats&Debris_v4) 2. HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010) OR (thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5) OR Jimbuna's Wac Animated Sub Pens interior start for GWX WAC Animated Sub Pens Interior Start for GWX (WAC Animated Sub Pens Interior Start for GWX) 3. Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) 4. Anvart's FuMo3o (FM30_UpDown_final) 5. Flakmonkey's New Interior (FM_NewInterior_V1.0) 6. Luca's Open Hatch in Conning Tower (Conning Tower open Hatch TestFMfood) 7. Kurtz's British Asdic Mk I Final (BritishAsdicMkIFinal) 8. Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01) 9. Urfisch's ModStrike Beta1 (Urfischs_ModStrike_Beta1) 10. Rubini's and Racerboy's Waterstream+Exhaust Combi V2.3 for GWX3 (Waterstream+Exhaust Combi V2.3 for GWX3) 11. Hitman_Beta_GUI_GWX3_1.0 -------------------- This mod will not work on its own it requires most of the mods listed above. I have simply combined entries from these files, full credit should go to the above authors of these mods for their fantastic work and also to Brett25 whose excellent wide angle camera settings I have incorporated into this mod and to Privateer whose Turm 7b1, 7b2, 7c1 and Turm 7c8 Emblems Your Way mods which I have also incorporated along with Tarjak's excellent Historical Emblems Pack and Flakmonkey's Exterior Lightmaps for Type 7c U-boats as well as his Type 7 Twisty Periscope mod both of which are incorporated. I have incorporated/adapted mod compatibility fixes where included by the mod author. I have tested in both single missions and campaign missions. Note: You must have the following mods enabled GWX_DFa-Flag&Pens_2010, FM30_UpDown_final, FM_NewInterior_V1.0, Conning Tower open Hatch TestFMfood, Depthcharge Shake v2.01, Urfischs_ModStrike_Beta1, Waterstream+Exhaust Combi V2.3 for GWX3, to ensure correct operation. Note: You do not have to have all (or any) of the following mods installed LifeBoats&Debris_v4, WAC4.1 SubPen_animated_18.02.2010, GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5, BritishAsdicMkIFinal, Wac Animated Sub Pens interior start for GWX. But if you have these mods then I have combined their sh3.sdl sound file entries so that they are now fully compatible.. ******** --- Important : Install using JSGME AFTER you install the above mods. --- *********" Your mod soup is very small mate so you should have no problem getting things sorted relatively quickly. Best of luck mate and let us know how it goes. FWIW I use FM_NewInterior v2.1D and it works like a charm. Best regards. Fubar2Niner PS check your PM's |
Thanks alot
Thanks man this has helped a lot I am a bit noobie in terms of managing mods and though a lot of what you say in your post is confusing to me, I will give it a go! :)
Edit: With the german u boats compilation (another mod I would love to get working) what order do you think I should put the mods in because I have a load of different skins and stuff downloaded (rust, u-505, u-123 etc.) Actually overall what order do you recommend I put my mods in just for them all to work? Is ace multimod fix required? Something new I have just checked, seems that even on its own the interior mod still doesn't work. Is there to be expected or is there something wrong with the install? |
In the SH3 game folder is the Data folder. Inside that are many folders, one of which is labeled CFG. Inside that folder is a file called Commands_eng.cfg. New mods often add to that file. Adding a new mod after the Open Hatch mod can rewrite the command so it doesn't work anymore.
First, copy the Commands_eng.cfg file and repaste it. This will create a second file with a different name, probably Commands_eng.cfg (1). If the next steps fail you can delete the original file and change the name of that one, so you still have a working copy. Open that file and scroll down to Command 300. For Open Hatch to work it should look like this: [Cmd300] Name=Weapons_officer Ctxt=1 Key0=0x48,Cs,"Shift+H" GoBack=Weapons_officer_view Copy and past the above into your file, replacing the old Command 300. Now scroll down to Command 350 (or whatever Command is last for the Weapons Officer), and paste in these lines, keeping in mind that if there are less or more commands you need to change the number 350 to whatever number that last Command is: [Cmd350] Name=Weapons_officer_end Ctxt=1 Key0=0x48,Cc,"Ctl+H" GoBack=Hydrophone_view I use several mods that require pressing different keys, and they all overwrite each other, so I keep a master copy of this file in a safe place, which I have changed all the Command lines to work the way I want. If I ever have to re-install the game I add all the mods and then re-install my 'special' Commands file to instantly have it the way I want. |
Sailor steve, thanks for the help but unfortunately all of these commands are correct. Could any of you give a quick installation guide on how to install these mods and what order they should be in because it is frustrating that the game isn't crashing (most of the time) or bugging out it is just not doing anything. The same with a widescreen GUI mod I used didn't do anything to the screen but didn't crash or give an error.Thanks a lot for your support guys I appreciate your help greatly! :Kaleun_Cheers:
Note: my absolute dream mod list from a youtube who i watched play with this looks and sounds and everything amazing! :D Thomsen's Sound Pack V3.2cg FM_NewInterior v2.1D Ahnenerbe WideGui 1920 x 1080 Final Console without Swastika Color Dials with Light Compass Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch GWX - No Medals on Crew OLC's Modified Searchlight Beams for GWX3 Menu (mask512) M.E.P v5 Optional - Zoomable Free Camera Moon_light_mod Optional - FSF for MEP v5 LifeBoats&Debris_v4 Rbs1_SH4_Effects_GWX_30_71 Torpedo_HAHD_1024_GWX Torpedo damage Final ver2.0 Rubini´s Underwater dust&plancton v1 Ricks_GWX_Rec_Man_Final Sh3_volumetric_clouds&fog_V2.2 Radio England Radio Deutschland b25_Louder_Diesels Sobers_3D_waves TKSS18 German U-Boats Compilation TKSS18 German U-Boats Compilation No Eagle New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) 7b-1940-Weiss FixAllSubGWX vii Skin U-73 VIIB-Ahnenerbe M.E.P v5- VisualSensors for GWX3 H.sie Hardcoded Fixes |
my mod list
this I my mod list and all works perfect . if ya need assistance to get this set up working, i can help :
Mod Soup for the Gamer GWX 3 /S3C / H.sie 1.6b1 1. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships v6 2. Extras for the Wilhelmshaven campaign v2.4c 3. TMT v2 with EFS (GWX3 version) 4. TMT v2 Thompson Ship Fix 5. Merchant Fleet Mod v3.2 6. MFM v3.2 displacement correction mod 7. MFM v3 Skin Packs 8. Manually installed Ships Names Apr 2015 ( not JSGME ) 9. Thomsen's Sound Pack v3.2cg 10. Ultimate Aircraft Soundmod 11. Destroyers & Corvette Deck Gun Soundmod 12. Torpedo Explosion Soundmod 13. KB's Diesel Soundmod 14. Manually installed Real DC-4 Sound Files ( not JSGME ) 15. Manually installed Improved Smoke 1.1 ( not JSGME ) 16. Torpedo Damage Final v2.0 17. GWX - Enhanced Damage Effects 18. Anzacmicks Damage Immersion 19. TheDarkWraith Ship Plane Fire Damage v1_4_SH3 20. OLC's Modified Searchlight Beams for GWX3 21. Torpedo Trail and Wake Fix 22. Improved AAA 23. Crash Dive 50 Metres! 24. Carotio SH3 PinUpGirls Rita 25. RL_E v2 standard 26. GWX - Open Hatch Mod 27. Das Boot Clothes 28. GWX - No Medals on Crew 29. Carotio SH3 MapConvoyLanes 30. CapZapEmblemsPack_Final 31. Conus' Historically Accurate U-boat Emblems 1.0 32. Conus' Historically Accurate U-boat Emblems 1.1 33. Conus' Historically Accurate U-boat Emblems 1.2 34. Conus' Historically Accurate U-boat Emblems 1.3 35. M.E.P v5 36. FSF for MEP v5 37. ShipVanishingHull for MEP v5 38. M.E.P v5- VisualSensors for GWX3 39. Zoomable Free Camera 40. Sh3 Volumetric Clouds&Fog v2.2 41. MaGui F 42. TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) 43. Type VII salvo selector 44. ALTERNATIVE SCOPES for MaGui F 45. GWX_DFa-Flag&Pens_2010 46. S3H-H.sie-Patch-V16B1 47. EnvSimAct 10 Weather Hard Code Fix 48. O2-Gauges v2 (for V16B1) 49. Skin of Choice |
Quote:
|
Holy hell it actually is! That guy has got me downloading more mods and trying them out.
By the way, does anyone know where to get the Torpedo_HAHD_1024_GWX? I've been looking everywhere and still can not find it. |
Try maiks archive, it was made by hans whitman *spelling.
Hope that helps. Fubar |
@au-boat
Forgive me, and this is a long shot. When you installed just FM interiors, did your SH3 install directory look like this by any chance; http://i291.photobucket.com/albums/l...pspwfd7vqe.jpg Note the highlighted directory. Best regards. Fubar. |
[QUOTE=Niume;2463594]Isint this Wolfpack 345 modlist? :D[/QU Yeah it is from his Mediterranean career!
|
Quote:
|
Hi mate.
That would be bad, indicates the mod isn't installing correctly. |
All times are GMT -5. The time now is 03:45 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.