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#16 |
Electrician's Mate
![]() Join Date: Jan 2011
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Stewy1,
Another recommendation, keep checking your narrowband. You'll see most contacts, even diesels, in the narrowband a long time before you'll see them on the broadband. You may not be able to tell what they are, but if you're in an LA, most things with a 50 Hz frequency are bad for you (except maybe European allies you hopefully already know about). Mike |
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#17 |
Grey Wolf
![]() Join Date: Nov 2010
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I have DW w/LWAMI on multiple computers here at home. I tested the platforms in multiplayer to get an idea of what their capabilities are and for the American subs, cruising over 3 Knots is rolling dice in terms of detection and anything over 5 is almost guaranteed. The Petropavlosk campaign mission proves that. Anyone who hasn't modified that mission to reduce the American subs to 3 knots will trip the counterdetcted trigger almost instantly. In the instances I have not seen the instant trip, it usually occurs within two minutes of headway.
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#18 |
Stowaway
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#19 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
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![]() Yes, I know the 3 knots "critical limit" in LWAMI, things are harder now. For me usually is not a major problem unitl you start needing both speed and complete stealth-ness (and well, yes, it happens more than not that I need them both, lol). The only thing that it is really disturbing for me is the fact that to keep the TA straight and level with ownship (in order to listen with the TA on the same side of the layer and/or keep it straight for achieving precise bearing with it) you need to make turns for at least 6 knots (this with the full deployed TA, I do not know if it still true for only 1/3 of the array...) The same 6 knots are useful even when changing course for starting a new TMA leg; that 6 konts will shorten both the time need to complete the turn and the time to straight the TA again... What you think about that? |
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#20 | |
Good Hunting!
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__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters Last edited by FPSchazly; 04-10-15 at 03:30 PM. Reason: towed, not TMA lol |
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#21 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
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I hope you are speaking about TMA solutions that involves the TA, and not TMA solutions in general because in the latter case the question raise spontaneosly: If not in the TMA station where the hell are you going to make them, sir?
![]() Wait... Don't tell me... Bearing triangulations on the Nav Map? ![]() |
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#22 | |
Good Hunting!
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__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#23 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
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Yes, the TA feels like the worst best sensor you got... Well, at least it covers the stern baffles of the other sensors...
The fact is that with a straight and level (and 2/3 deployed) TA picking up a contact that is also been tracked on the bow/spherical you got a good triangulation of his position... If you can afford the noise, of course. Lots of compromises... |
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#24 |
Torpedoman
![]() Join Date: Mar 2014
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So, from reading this post, I should never go above 3 kts if I have LWAMI installed?! Whats the point of all the superior quieting tech we have?!
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#25 | |
Samurai Navy
![]() Join Date: Feb 2014
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You have to be aware only about the facts that while playing stock campaign and/or campaigns/missions not designed for Lwami you should set your initial speed at 3 knots, better if you open the mission in the mission editor and set there the initial speed... |
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#26 |
Samurai Navy
![]() Join Date: Feb 2014
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And please, if you are really interested in Lwami just RTM, you can find there all the explanation you need to understand the rational behind all these.
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#27 |
Torpedoman
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#28 |
Sub Test Pilot
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Simple too stalk a diesel..........use the FFG I can safely say I have put many to bed using both passive and active buoys
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#29 |
Grey Wolf
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True, but that doesn't address the difficulty of performing the same task in another sub or in a mission where the FFG is not available. The FFG and its Seahawks blanketing the area with sonobuoys and banging around with MAD gear make detecting diesels, or any sub for that matter, somewhat pedestrian.
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#30 | |
Grey Wolf
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