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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
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#77 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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http://www.subsim.com/radioroom/down...o=file&id=3337
That's the link for the DL. I DL'd OHIIv2.5.7.zip a few weeks ago and it contained 4 folders: OPEN HORIZONS II v2.5 MQK ShapeTextures_NO MQK LocationMaps_IO MQK Gradient_IO The first folder contains Data and Documents folders and the others only Data folders. These are all separate MODS that need to be activated with JSGME by placing any or all in the MODS folder. The first one is really the one you want, others being optional. Hope that helps. Also, strange you say that 7zip doesn't work. ![]()
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"Water is pointed" |
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#78 |
Growing Old Disgracefully
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What you have is your enabled mods is OHIIv2.5 which is wrong.
This is the name of the zip file and not the mod. When you unzip the mod you should see 4 folders. Folder 4 is the main mod and it should appear in JSGME disabled as OPEN HORIZONS II v2.5 When you right click and explore you should see the Data Folder and a Document Folder If you have a look at World Devastor's mod list on Post #66 you will see the difference between your OHII and his.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#79 |
Growing Old Disgracefully
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This is an interesting one that you have decided to use.
SubFlags_0_0_8_byTheDarkWraith_2_Flags_IRAI_0_0_39 Adapted to work with IRAI which you do not have. IRAI 39 also needed a patch that fixes a starshells bug that you may well have as you are using 'Stock IRAI.' IRAI 41 is already patched. Check this Post out #318 This might be better. http://www.subsim.com/radioroom/showthread.php?t=167037&page=22&highlight=sub+flags
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#80 | |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
Uploads: 0
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Good find! I didnt see that in his mods list as I was quickly glaceing over, valuable information as well ![]() |
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#81 | |
Bosun
![]() Join Date: Jun 2014
Posts: 63
Downloads: 55
Uploads: 0
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I have all those 4 folders and I have them installed in the same order that sober does. Maybe I have to go through each of those folders and move around the data files? idk lol. I just woke up. Also what is this starshells bug? UPDATE, I have open horizens working now!!!! It seems that when I unzipped the files I just copied them into my mods folder without first opening the file THEN copying them. Now I have to go and do the same for ALL my mods sigh. I assume that if I do it right when I right click and hit explore the first thing I should see is the data folder right? Last edited by Captain_Leavitt; 06-24-14 at 09:54 AM. |
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#82 | |
Bosun
![]() Join Date: Jun 2014
Posts: 63
Downloads: 55
Uploads: 0
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That's exactly where I downloaded that mod. Same exact post # and everything. EDIT, Since I have the hurricane wave part of dyn env do I still need sobers waves mod? Last edited by Captain_Leavitt; 06-24-14 at 10:29 AM. |
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#83 | |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
Uploads: 0
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#84 |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
Uploads: 0
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#85 |
Bosun
![]() Join Date: Jun 2014
Posts: 63
Downloads: 55
Uploads: 0
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Ok, Here is my new revised list. I have gone in and made sure that when I right click and hit explore the first thing I see is the data folder. Please look this over again and make sure everything looks like it should. In regards to the hurricane sub mod that's part of dyn env, do I still want to use sobers waves mod or do I just use the hurricane sub mod? I'm asking because I havn't come across anyone who uses it. Everyone seems to use the gale sub mod. Anyways here's my fixed list.
Generic Mod Enabler - v2.6.0.157 [F:\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers smoke screen V1 SH5 (DynEnv compatible) sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 one ship, one torpedo v1.00 |
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#86 |
Growing Old Disgracefully
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The 'Hurricane' mod is for high end computers that is why you see 'Gale' being used.
'Gale' is still a very good mod and will raise the wave height so if you are on the bridge you will also hear the sounds that go with it. 'Sobers Wave Mod' can be enabled at any time , but if you are going to use a Dyn Env one I cannot see the point as this will stop something working in Dyn Env. So the answer to your question is yes you can use it with Dyn Env. 'Gale' and 'Hurricane' and 'Breeze' all come under the heading of 'Wave Mechanics.' Just remember that Dyn Env is a complete 'Environmental Weather' package with compatible additions. There are some very good 'Readme' documents that come with this mod
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#87 |
Bosun
![]() Join Date: Jun 2014
Posts: 63
Downloads: 55
Uploads: 0
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Well I have my game up and running and so far everything is really smooth. I just wanted to come and say thank you to everyone on these forums. I would like to thank everyone for giving me all this great advice. THEBERBSTER, you deserve a damn medal or something! Thanks for the great guides that you have compiled. Without them I would be so lost.
I want to thank sober for posting your awsome modlist and all your documentation. Defiance, and World_Devastator, thanks for your help. The whole damn subsim site should be given a award. Thanks to everyone who has made mods for this game and all you who have tested it. Again thank you. |
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#88 | ||
Stowaway
Posts: n/a
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#89 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
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Heya,
I found no problem with them after say getting rebased to wilhelmshaven ............................. I have actually started a fresh career with them installed Finally got the pc back to health after severe overclocking instability (my fault lol) ![]() I have just checked whocrashed, and it looks like the ctd was caused by a mod (never had Dbgview enabled did i grrrrrrrrr) But i think it's the flags for a guess, also, pinner2010 uses his before FX update, and he didn't get a crash while doing baltic missions (well i don't think he did) So conclusion is for me, after initial mission/s they're good to go when installed after FXU and Equip upgrades, or before both of these But interestingly, the dates and certain items both equip upgrades and sub flags sgre are not the same, only on 2 sub variants though, so i'll look into sorting those items and see how it goes I think i have cured my ati driver error too (watch, i bet i've spoke too soon hehe) so deffo pointing to the conclusions above, just gotta rule them out one by one ![]()
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Have Fun Bye Def |
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#90 | |
Bosun
![]() Join Date: Jun 2014
Posts: 63
Downloads: 55
Uploads: 0
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This was already resolved. The only way to get it with english subtitles is to have a netflix sub or give my email address to shady websites. Other then that it is virtually impossible to find it in english. Trust me, I googled the hell out of it for 5 hours. |
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