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Old 04-23-14, 01:10 PM   #31
vanjast
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Will we be able to walk around in the sub, or will the user functions still be the same ?
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Old 04-23-14, 04:42 PM   #32
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Quote:
Originally Posted by Jochem View Post

Bien joué jusque-là, mais paye donc ta coque épaisse dans l'externe (une dizaine de polygones à tout casser, pas plus, positionnés devant les orifices dans la coque externe), ça permettrait à ton boulot d'acquérir le statut de chef d’œuvre.
C'est pas tout le monde qui va chercher la petite bête, mais qui attache un peu d'importance aux détails remarquerait le vide à l'intérieur.



edit : Oops

the guy is requesting a pressure hull inside the external one.
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Old 04-23-14, 04:48 PM   #33
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Nice job
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Old 04-23-14, 05:06 PM   #34
Jochem
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@Vanjast yes, you can but it is not a particularity of this mod. Only graphic; 3D and 2D...This is my violon d'Ingres

@SnipersHunter Thank you very much Snip'



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Originally Posted by Alex View Post


Bien joué jusque-là, mais paye donc ta coque épaisse dans l'externe (une dizaine de polygones à tout casser, pas plus, positionnés devant les orifices dans la coque externe), ça permettrait à ton boulot d'acquérir le statut de chef d’œuvre.
C'est pas tout le monde qui va chercher la petite bête, mais qui attache un peu d'importance aux détails remarquerait le vide à l'intérieur.



edit : Oops

the guy is requesting a pressure hull inside the external one.

Ah, voila quelque chose qui m'interesse au plus haut point mais je n'ai pas bien compris ta phrase ! Fais moi un dessin stp ou montre moi une photo que je fasse ça !


yes it's interesting but don't understand what you mean. Please show me a screen or explain clearly what I have to do and i'll do it for sure !



PS: j'ai adoré le type style Matt Groening dans la coque !
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Old 04-23-14, 05:21 PM   #35
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Pressure hull in white here, and



That whitish round kind of thing is the so-called pressure hull, and that one needs to appear inside the external one. No need to model the full one though, part of it will do.
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Old 04-23-14, 05:38 PM   #36
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On s'est pas bien compris. quelle forme ça a à l'interieur , est ce qu'on voit l'autre côté ?. Regarde, je te montre ma technique pour qu'on puisse voir les normals de l'exterieur vers l'interieur car le moteur du jeu ne permet pas le backface cull.






Tu as soulevé un point intéressant car cela fait des jours que je cherche. Ce qui m’intéresse c'est; qu'est ce que l'on voit réellement depuis les écopes de l'arrière (côté moteur) et de l'avant aussi, évidemment. Merci Alex.



English:

What form it has to the interior from the outside if you look once the flooding holes; could we see on the other side already? Look, I'll show you my technique so we can see the normals from the outside inwards because the game engine does not allow backface cull.

You raised an interesting point because it's been days that I m' searching for it. What interests me is, what is actually seen from the back (engine side) and the front too, of course. Thank you Alex.
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Old 04-23-14, 06:15 PM   #37
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Here, you will see the technique I used to make the interior visible since the flooding holes are open:






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Old 04-23-14, 08:01 PM   #38
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On s'est pas bien compris. quelle forme ça a à l'interieur , est ce qu'on voit l'autre côté ?. Regarde, je te montre ma technique pour qu'on puisse voir les normals de l'exterieur vers l'interieur car le moteur du jeu ne permet pas le backface cull.
En ce qui concerne le "backface cull" comme tu l'appelles, pour éviter la transparence du modèle d'un côté à l'autre, tu as dû tout simplement créer une paroi intérieure à la coque externe, avec les normales tournées vers l'intérieur. C'est bien, c'est propre, mais ça te coûte un bon petit paquet de polygones, dont la majorité ne sert à rien, puisque pas visible en jeu. D'où l'intérêt de créer la coque épaisse à l'intérieur : elle stoppera la visibilité d'un côté à l'autre du u-boot, après quoi tu peux supprimer 99% de la paroi intérieure de la coque externe.
Sinon, en ce qui concerne la forme de la coque épaisse, ce que ça laisse apercevoir d'un côté à l'autre, tu trouveras probablement des photos sur google, des clichés de u-boote en travaux, avec leur coque épaisse apparente. Mais cette fameuse coque, à l'intérieur de l'externe, n'est pas quelque chose à la forme bien recherchée - où aurait été l'intérêt de chercher une forme spéciale à celle-ci ? C'est rien de plus qu'un gros tube. L'hydrodynamisme, lui, est apporté par la coque externe.

En d'autres termes : essaie de suivre le petit schéma que je t'ai mis plus haut pour la coque épaisse, tu crées un gros tube à l'intérieur de la coque externe, en te préoccupant juste de bien le garder à l'intérieur de la coque externe, et tu obtiens un plus ou moins bon résultat. Cela dit, je viens de te trouver ça pour le U-995 à Kiel :



Comme tu peux le voir, ça ne laisse voir de l'autre côté qu'à certains touts petits endroits. Et certainement pas d'un côté à l'autre du pont.
Quote:
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Tu as soulevé un point intéressant car cela fait des jours que je cherche. Ce qui m’intéresse c'est; qu'est ce que l'on voit réellement depuis les écopes de l'arrière (côté moteur) et de l'avant aussi, évidemment. Merci Alex.
En ce qui concerne le 995, pas grand chose à en tirer, la plupart des orifices dans la coque externe ont été bouchés, mais bon.

Google peut t'être très utile cela dit, avec de la patience, et quelques efforts, pour trouver les clichés auxquels tu fais référence.

Ils en ont un à Chicago, le 505. Jette un oeil dessus pour voir si tu trouves le genre de cliché dont tu as besoin !

Je te souhaite bonne chance, tu as l'air de vouloir fignoler. Mais franchement, rien de plus qu'un gros tube fera l'affaire, à mon avis. Le joueur n'en verra qu'une toute petite partie à travers les écopes de toute façon, la majorité n'étant pas visible tu pourras l'effacer.

Anodyne stuff you don't need to care about, just a few advices as to what to do to build that pressure hull roughly.
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Old 04-24-14, 04:39 AM   #39
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Quote:
Originally Posted by Alex View Post
En ce qui concerne le "backface cull"....Anodyne stuff you don't need to care about, just a few advices as to what to do to build that pressure hull roughly.
You seem to have some degrees with max...Bien So, You have to know, by example, that this number of polygons is negligible compared to the creation of flooding holes itself. And to respond at your question, model is in constant technical adjustment and evolution. So, it is not as simple as it seems, especially when created polys that interfer with others...but be patient





Yes ! Google is...my bible, my friend, my Lord (but not only) since a loooong date of modding, of course, since I began this model (like all the others for others games, by the way). Players like me love details and this is our big default (or quality), I don't know, perhaps the both...Otherwise, to find historical photos of 1940 with detailed flooding holes in the front from a type VIII to realize what parts are visible or not is more of a challenge than anything else. You couldn't ignore it, isn't it ?






So, I hoped, to my despair, that you had brought me the information that I have missed so badly...Nay...

Let's proceed step by step cause you seem to misunderstand. I need details, not approximatively datas :



1/ See through the other side. After doing research on the web, I found that this part was empty inside. Already done.

2/ See through the other side. Logically. Already Done.

3/ Full, logically too, cause the torpedoes chambers. Already done.

4/ See through the other side. After doing research on the web, I found that this part was empty inside. Already done.

5/ FULL (or partially). But, IF you could you confirm that (cause your screen) as you seem to know a lot about it. That was my question first, remember. Hope it's clear for you now. Partially done.

6/ Full, logically cause the Turm. Already done.

7/ FULL. But to confirm. Perhaps partially full, I don't know...Partially done.

8/ Same as above...

9/ See through the other side. After doing research on the web, I found that this part was empty inside. Already done.

10/ Same as above...

11/ Same as above...


Hope it helps ?





Donc 5, 7 et 8 , tu ferais quoi si tu étais à ma place ? Nan, plus sérieusement, ça a quelle gueule, en vrai, même avec Google ?




Jo
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Old 04-24-14, 04:47 AM   #40
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Hope it helps ?


Jo
It does. I know what you're looking for, dude. Unfortunately that kind of pic showing these areas is not the average one you'll be able to find easily.

For you to get a rough idea of the size of that pressure hull inside the external one.



I guess you can see now how much it was hard to see from one side to the other, with that pressure hull inside, and that stuff you can find right under the deck.

Et vive SuperDupont.
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Old 04-24-14, 07:22 AM   #41
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Originally Posted by Alex View Post
It does. Now you can see how much it was hard to see from one side to the other, with that pressure hull inside, and that stuff you can find right under the deck.

OK. I see it more clearly now. Thank you for your help. Look at the picture below. As you can see, I have combined exterior and interior plans of a typ7b. Pressure hull is pink. Is that correct for you ?

What could you tell me about the different sectors ?


*Red line: exterior
*Black line: interior
*Orange: full flooding holes
*Dark Blue: empty flooding holes (see through the other side)
*Dark Green: visible parts (or not ?). I would like to know, plz.


Respectively to our analysis, is 1, 2, 3, 4, 5.....11 are correct for you ?



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Old 04-24-14, 08:13 AM   #42
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Originally Posted by Jochem View Post
OK. I see it more clearly now. Thank you for your help. Look at the picture below. As you can see, I have combined exterior and interior plans of a typ7b. Pressure hull is pink. Is that correct for you ?
I guess it is.

Quote:
Originally Posted by Jochem View Post
What could you tell me about the different sectors ?


*Red line: exterior
*Black line: interior
*Orange: full flooding holes
*Dark Blue: empty flooding holes (see through the other side)
*Dark Green: visible parts (or not ?). I would like to know, plz.
I guess it's fine - but I can't see your black line there. And when it comes to the dark green area, I can only guess that structure is featured inside the external hull, and so is not visible.



No need to care about holes in that green stuff, the average player just will not open your model in any 3D computer graphics software to check out whether the structure inside the external hull is a faithful reproduction of the original VIIB's.

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Respectively to our analysis, is 1, 2, 3, 4, 5.....11 are correct for you ?
In my humble opinion, they are.
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Old 04-24-14, 09:54 AM   #43
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Super, your help is welcome. I notice for the dark green. You have to understand that my main preocupation is: what could we see from the exterior once the flooding holes are open. What is visible and what is not. That's all. Henceforth the questions are clear, I'm going to update the model and come back with the corrections. Time to dive again.

Thank you kamerad and bonjour de Paris !


PS: btw, thank you again for your report, to have pinpointed the problem and help me make this model the most authentic in greater objectivity. Au dessus c'est le soleil !
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Old 04-24-14, 11:53 AM   #44
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Glad to know I've been able to bring you a helping hand somehow !

Salutations nancéennes, see you later !
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Old 04-29-14, 07:09 PM   #45
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indead amazing attention to details, Jochem

keep at it mate ... looks so rocking good !

ps: get rid of these textures as soon as possible. they are ruining the immersion
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