![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
|
3D Typ VIIb on the way !
![]() ![]() ![]() I decided to model this typ VIIb and give it some details. It's based with Fubar's texturing for the while. Your comments and suggestions are welcome.
__________________
![]() << "Quod me non necat me fortiorem facit"... |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
|
![]()
Looks amazing so far Jochem. Can't wait for the release. One question, will this be compatible with GWX ?
![]() Best regards. Fubar2Niner |
![]() |
![]() |
![]() |
#3 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
|
![]()
Yes, it is based on GWX
![]()
__________________
![]() << "Quod me non necat me fortiorem facit"... |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
|
![]()
Excellent news Kaleun
![]() Best regards. Fubar2Niner |
![]() |
![]() |
![]() |
#5 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
![]()
Pretty clean mesh, well done.
Would be good to spread a handful of polygons here and there inside the outer hull just so one can't see on the other side of the boot through flooding holes. Nice-looking model, really.
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
![]()
I think that a new VIIB is absolutely unnecessary because we have Testpilots Typ VIIB v3. A good VIIC or a new build Type IX is more needed.
But I think that it has to be on Stock-Base so that it is compatible with the most Mods. |
![]() |
![]() |
![]() |
#7 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
|
![]() Quote:
I'd recommend finishing the Type VII interior doing the aft torpedo room with batteries. Finishing the engine room for the Type II. Then do a IX and XXI interior. You are obviously a great modeler. Put your efforts to good use. Just my 2 cents. ![]() |
|
![]() |
![]() |
![]() |
#8 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
![]()
A Type IX Interior is already in working.
I think that it is released in the next few months. |
![]() |
![]() |
![]() |
#9 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#10 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
|
![]()
http://www.marinesims.de/wbb2/thread.php?threadid=14447
But it is in german. It is build from "Wurmonkel. |
![]() |
![]() |
![]() |
#11 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
question concerning your model
jochem,
how did you model the limber holes in tha hull plating? i cannot see any connected triangles. could you descrtibe the technique? is it a boolean operation? |
![]() |
![]() |
#12 | |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
|
Thank you all for your support and your interest
![]() Quote:
I'm going to show you the evolution of the modelisation with some screenshots if you are interesting for. ![]() Very first footage; study of the model; observation, analysis, measuring... ![]() Separation of the different parts. ![]() Preparation of the object in order to see more clearly the general aspect of the modeling already done. ![]() Mesh cleaned and ready to be optimized. ![]() Mirror of the hull. ![]() Study of the uvws maps then weld, stretch and optimisation of the seams. All this aspect in the respect of the texel postion, of course. ![]() Edges visible this time ![]() ![]() Be sure to keep as straight and as perpendicular as possible mesh. This allows for rendering, accurate and efficient. ![]() to following...
__________________
![]() << "Quod me non necat me fortiorem facit"... Last edited by Jochem; 04-08-14 at 02:14 PM. |
|
![]() |
![]() |
![]() |
#13 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
|
![]()
Welding, stretching, turning edges, scaling, etc...
![]() ![]() checker black and white to optimize the stretching in the respect of the position of the texel. ![]() ![]() ...and the final result...but the work is far from over ... ![]() ![]() ![]() ![]()
__________________
![]() << "Quod me non necat me fortiorem facit"... |
![]() |
![]() |
![]() |
#14 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Thank you very much for the input. I am still learning 3dsmax, all my models were done the oldschool way with milkshape all-by-hand and i used Max for AO-Mapping only. means i also assigned the nodes of any holes manually, as there has only recently been an update for milkshape allowing boolean ops, which i have lateley been using on my Whiskey-Class refit. thanks again and alot for the effort! best regards jh
|
![]() |
![]() |
#15 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
![]()
Beautiful U-Boat! But in the future you should better model boats that are really missing from the game, for example Typ VIIA or Type X.
__________________
|
![]() |
![]() |
![]() |
|
|