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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Hello everybody!
Nice community!
I always wanted to play SH3 from the time of his release but couldn't for many reasons... now it's time to sail! I bought the Steam version and installed GWX 3.0 GOLD. Spent some hours just in the training missions to get the right feel of the uboat and learning the controls, the men and sea ![]() I'm having a great fun just by calculating and plotting courses, measuring angles and distances of everyting and plotting like hell in the map ![]() I'm still learning in the process, atm I want to improve my ability to identify and gather data of a contact (I want to play with max "realism" settings, don't want to rush but do everithing with care where possible). So, this is mi current mod situation: ----------------- GWX - 16km Atmosphere GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Main movie - 'Das Boot' GWX - No Medals on Crew GWX - Open Hatch Mod LifeBoats&Debris_v4 Flags_enlighten TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships ----------------- Can you give me suggestions about mods to add? I'm especially looking for mods that improve the "plotting" and "navigation" aspect of the game (better looking map and/or better map interface, tools, and so on). In particular I would like a better nomograph than the one shipped with GWX (it is too small, hard to read on a 1366x768 native laptop monitor with the game only using 1024x768 pixel area). For me it's important to retain GWX compatibilities... for example: I tried Thomsen's sound pack but I disabled it when I discovered in game that the function "Heading to View" accessed via one of the Officials (thanks to GWX Integrated Orders) no more worked. Any suggestions are very much appreciated, thank you ![]() And... Subsim.com rocks! ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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Wel-come aboard Kaleun ...
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vK ![]() |
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#3 |
Gefallen Engel U-666
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Welcome Banryu79!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Canadian Wolf
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Welcome
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#5 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
Uploads: 0
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Welcome aboard banryu79
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#6 |
Old enough to know better
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Welcome to SubSim banryu79.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#7 |
Chief of the Boat
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Welcome to SubSim
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#8 |
Navy Seal
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Welcome Aboard!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Growing Old Disgracefully
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A warm welcome banryu79 to the Subsim family.
![]() Whether you are playing III-IV or V you will always find someone here to help you. ![]()
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#10 |
Torpedoman
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Welcome!
Happy hunting ![]()
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[SIGPIC][/SIGPIC] Current Realism settings: 84% My Vessel: Asus M-pro Z-77 Intel I5 3.4Ghz Nvidia Gforce 610 1 Gig ram/Overclocked 8 Gig ram. |
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#11 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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Welcome to subsim herr Kaleun
![]() Head over to the SH3 forums and you will find all kinds of help on mod configurations. the "community considered must haves" are in this thread http://www.subsim.com/radioroom/showthread.php?t=202719 |
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#12 | |||
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
Quote:
![]() My actual situation is this: Quote:
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#13 | ||
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Ok, in this post I will show you my current, pretty "final" (for a while at least
![]() I'm doing this because I red a thread where another user has solved a little quirk simply sorting his activeted mods using a different "logical order". This "logical order" was somenthing in the line: first heaviest mod/expansion, then GUI mods, then SHIPS mod, then GRAPHICS, then GAMEPLAY and finally SOUND mods. ![]() So, In my current carrier/patrol my mod list is: Quote:
Quote:
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#14 | |
Canadian Wolf
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![]() Some people here have 4-5 installs, all with various types of mods for each. |
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#15 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
![]() Well I suspected a response like that, sir. But I was wondering about the sorting logic form the "technical point of view", so to say (conflicting mods and/or ovveriding features). In any case all I have to do is change the mods order at the next opportunity and stick with it for a mounth or so, like I've done for the current one ![]() |
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