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Hello everybody!
Nice community!
I always wanted to play SH3 from the time of his release but couldn't for many reasons... now it's time to sail! I bought the Steam version and installed GWX 3.0 GOLD. Spent some hours just in the training missions to get the right feel of the uboat and learning the controls, the men and sea :D I'm having a great fun just by calculating and plotting courses, measuring angles and distances of everyting and plotting like hell in the map :rock: I'm still learning in the process, atm I want to improve my ability to identify and gather data of a contact (I want to play with max "realism" settings, don't want to rush but do everithing with care where possible). So, this is mi current mod situation: ----------------- GWX - 16km Atmosphere GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Main movie - 'Das Boot' GWX - No Medals on Crew GWX - Open Hatch Mod LifeBoats&Debris_v4 Flags_enlighten TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships ----------------- Can you give me suggestions about mods to add? I'm especially looking for mods that improve the "plotting" and "navigation" aspect of the game (better looking map and/or better map interface, tools, and so on). In particular I would like a better nomograph than the one shipped with GWX (it is too small, hard to read on a 1366x768 native laptop monitor with the game only using 1024x768 pixel area). For me it's important to retain GWX compatibilities... for example: I tried Thomsen's sound pack but I disabled it when I discovered in game that the function "Heading to View" accessed via one of the Officials (thanks to GWX Integrated Orders) no more worked. Any suggestions are very much appreciated, thank you :) And... Subsim.com rocks! :up: |
Wel-come aboard Kaleun ... :D
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Welcome Banryu79!:salute:
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Welcome :up:
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Welcome aboard banryu79 :salute::salute::salute:
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Welcome to SubSim banryu79. :salute:
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Welcome to SubSim :salute:
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Welcome Aboard!
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A warm welcome banryu79 to the Subsim family. :subsim:
Whether you are playing III-IV or V you will always find someone here to help you. :up: |
Welcome!
Happy hunting :arrgh!: |
Welcome to subsim herr Kaleun:Kaleun_Salute:
Head over to the SH3 forums and you will find all kinds of help on mod configurations. the "community considered must haves" are in this thread http://www.subsim.com/radioroom/showthread.php?t=202719 |
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My actual situation is this: Quote:
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Ok, in this post I will show you my current, pretty "final" (for a while at least :O:) mod list, SH3.
I'm doing this because I red a thread where another user has solved a little quirk simply sorting his activeted mods using a different "logical order". This "logical order" was somenthing in the line: first heaviest mod/expansion, then GUI mods, then SHIPS mod, then GRAPHICS, then GAMEPLAY and finally SOUND mods. :hmmm: So, In my current carrier/patrol my mod list is: Quote:
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Some people here have 4-5 installs, all with various types of mods for each. |
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Well I suspected a response like that, sir. But I was wondering about the sorting logic form the "technical point of view", so to say (conflicting mods and/or ovveriding features). In any case all I have to do is change the mods order at the next opportunity and stick with it for a mounth or so, like I've done for the current one :hmmm: |
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