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Old 10-24-13, 10:41 AM   #76
test_m4a1
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Do You guys have any tip what to do with RSD? Im pretty sure im not overwriting it by any other mod...
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Old 10-24-13, 10:44 AM   #77
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Quote:
Originally Posted by test_m4a1 View Post
Do You guys have any tip what to do with RSD? Im pretty sure im not overwriting it by any other mod...
pretty sure is not enough. You must be completelysure before saying that the mod doesn't work for you
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Old 10-24-13, 11:03 AM   #78
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Originally Posted by test_m4a1 View Post
I have no idea why You can load this mission while i have CTD right after mission finishes loading...
Try: disable all mods, start sh5 & close it, enable all mods again, try loading mission again.

This sounds exactly like the silentotto CTD issue .. all I did was unload and reload mods, and it all went away all of a sudden .. I cant reproduce it anymore. So please, try this .. a few times perhaps .. worth a shot given the fact that your list looks okay other then that.
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Old 10-24-13, 11:14 AM   #79
test_m4a1
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Im sorry, i ment im sure

Anyway i made a test, fresh copy of SH5, mods etc and with R.S.D this mission with 3 ships doesnt load - CTD

but TDW Torp Tutorial mission works...

@plj - will do, sounds crazy that it can help but ill try...
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Old 10-24-13, 11:18 AM   #80
vdr1981
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Quote:
Originally Posted by test_m4a1 View Post
Im sorry, i ment im sure

Anyway i made a test, fresh copy of SH5, mods etc and with R.S.D this mission with 3 ships doesnt load - CTD

but TDW Torp Tutorial mission works...
Black magic again...

So everything is working, only SM20 is problematic?!

Which submarine do you chose? VIIA or B, or both ?
Can we see your new modlist?
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Old 10-24-13, 11:37 AM   #81
test_m4a1
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Indeed, black magic...

Ok so:

Mission with 3 ships - VIIA and VII B - CTD

AI planes mission by TDW - VIIA and VIIB - works
SH5 External Cargo Mission - VIIA and VIIB - works
TDW Torp Tutorial VIIC - works

Modlist - Nothing overwrits R.S.D (for sure)

Generic Mod Enabler - v2.6.0.157
[E:\Gry\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2 (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
Fifi mods for NewUIs V2
Manos Scopes-patch for 16x9
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Conus' Das Boot Crew Faces
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraithPatch
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (U-552-Red Devil Emblem) BETA
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
sobers no footstep sound mod
Old Style Explosions V1.1
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Shadow Improvement Mod
Depth Charge Range Fix
smaller flags for Warships 1_0b
RPM Hydrophone v2.2.1
sobers DOF V6 SH5
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
36 Wordeees' Actual Footage Menu
Change days in bunker
SH5 External Cargo 1.0
Paajtors_Renown_cheat (compatible with Equipment_Upgrades_Fix_v1_4_byTheBeast)
TDW GenericPatcher 1.0.149.0
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Old 10-24-13, 11:49 AM   #82
gap
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Quote:
Originally Posted by test_m4a1 View Post
Im sorry, i ment im sure
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Old 10-24-13, 11:51 AM   #83
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Quote:
Originally Posted by vdr1981 View Post
This mission, with 3 static ships? No problems at all...
This mission has 4 ships not 3

Quote:
Originally Posted by gap View Post
No matter how many times we repeat not to let old and "unusual" mods to overwrite "core" mods. People will keep doing it forever
This is the key issue
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Old 10-24-13, 11:58 AM   #84
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Quote:
Originally Posted by Trevally. View Post
This mission has 4 ships not 3


I don't see 4th ship? It's unnamed mission/June 1 1942 ? Right?

Cimaron and two steamers...
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Old 10-24-13, 12:33 PM   #85
test_m4a1
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vdr1981 -- This mission has 4 ships right after TDW 7.5.0 but 4th it gone after all this mods, i habe no idea why... have the same situation as You wth 3 only

Black Magic - part 2

Any ideas why R.S.D?
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Old 10-24-13, 12:36 PM   #86
vdr1981
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Originally Posted by test_m4a1 View Post
vdr1981 This mission has 4 ships right after TDW 7.5.0 but its gone after all this mode, have the same situation as You wth 3 only
I don't get It? 3 or 4? Why new UI now?
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Old 10-24-13, 12:41 PM   #87
test_m4a1
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vdr1981@

Im saying that this mission has 4 ships 2 streamers, crimson and little one dont remember his name. Try to run this mission without any mods and You will see magicly 4th ship

Im just saying i can see this ship till im moding to TDW 7.5.0, after few mods (dont remember which mod deletes this ship) he is disappearing in a magic way
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Old 10-24-13, 12:44 PM   #88
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I will tell you a possible reason:

some mods, OHII for sure, change the availability dates of some units. That mission was probably designed over stock game, and uses an unit which is not yet (or no longer) available for its current date.

How this can be related with RSD is still a mistery to me, but we have already seen that this mod is a non guilty amplifier of problems coming from elsewhere
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Old 10-24-13, 12:49 PM   #89
vdr1981
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Quote:
Originally Posted by test_m4a1 View Post
vdr1981@

Im saying that this mission has 4 ships 2 streamers, crimson and little one dont remember his name. Try to run this mission without any mods and You will see magicly 4th ship

Im just saying i can see this ship till im moding to TDW 7.5.0, after few mods (dont remember which mod deletes this ship) he is disappearing in a magic way
OK, tnx for the explanation Gap...

m4a1, can you confirm that all missions and campaigns work fine, except SM20?

Do you wont to try my mep file, i think you already have all needed mods?

If you dont have some mod from my list, you can ask me and I'll tell you should you ignore it or not,OK?

Last edited by vdr1981; 10-24-13 at 01:04 PM.
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Old 10-24-13, 12:56 PM   #90
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Quote:
Originally Posted by vdr1981 View Post
OK, tnx for the explanation Gap...
This is only a conjecture, but a likely one. In a way, Mike was right when he said that that old mission might have not been updated for working togethhre with the most recent mods
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