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-   -   Almost Fifi's modlist - 100 tries and 100 CTD (https://www.subsim.com/radioroom/showthread.php?t=208543)

test_m4a1 10-21-13 04:55 PM

Almost Fifi's modlist - 100 tries and 100 CTD
 
Hey!

I must ask You for favor. I made mod-list 90% based on Fifi's mods but I really cant make it ok. After many many tries I still have CTD's.

My mods:

Generic Mod Enabler - v2.6.0.157
[E:\Gry\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2 (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_WWIIInterface_by_naights
Fifi mods for NewUIs V2
Manos Scopes-patch for 16x9
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Conus' Das Boot Crew Faces
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraithPatch
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
sobers no footstep sound mod
Old Style Explosions V1.1
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Shadow Improvement Mod
Depth Charge Range Fix
smaller flags for Warships 1_0b
RPM Hydrophone v2.2.1
sobers DOF V6 SH5
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
36 Wordeees' Actual Footage Menu
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.a Alternate Dialog Cursors - Default
Change days in bunker
SH5 External Cargo 1.0
Paajtors_Renown_cheat (compatible with Equipment_Upgrades_Fix_v1_4_byTheBeast)
TDW GenericPatcher

During building this modlist i was checking if game works on a mission with 4 ships called SM20 from this forum.

Till I have activated TDW 7.5.0 and checking options in FileOptionViever and checking SOAN everything was just fine. Then i was adding other mods and in the end i have activated Generic Patcher according to:

http://www.subsim.com/radioroom/showthread.php?t=205620

I have enabled allmost everything beside:

real navigation
independent engine controls
"advanced users options"

After it all when im loading the mission and suddenly it crashes, i tryed with "TDW Torp Tutorial mission" and it works...

TDW 7.5.0 after being activated "lost" all this changed options. I was doing everything according to this link but after enabling it, it lost all options including SOAN... :(

http://www.subsim.com/radioroom/showthread.php?t=202346

I spent hours on fixing it but im out of ideas... I would be glad to see some answers from You

Im very sorry for my english, cheers!

plj 10-21-13 05:04 PM

You need to set the options first, and then install the mod. From your post it looks like you did it in reverse order .. that would explain it not holding on to the settings you choose.

Did you check for compatability of DBSM with the rest of the list ?

Cant see any other obvious starting points but my knowledge is limited ;)

test_m4a1 10-21-13 05:07 PM

I did it according to the link. First i put folder of TDW 7.5.0 to MODS, then i have opened FileOptionViever and checked option including SOAN and then i have enabled it by JSGME, that's why i dont understand why all this options are "lost".

I dont know if DBSM is matches, its on Fifi's mod list so i guess its ok :)

http://www.subsim.com/radioroom/show...20#post1984220

plj 10-21-13 05:09 PM

If it's on fifi's list it should be ok. You did save the optionfile with the same name right ?

test_m4a1 10-21-13 05:17 PM

Yes, but i think TDW isnt the biggest problem cause even without this option it should work but it crashes after loading a mission so it must be some other problem more

Targor Avelany 10-21-13 05:24 PM

you can go to the basics of troubleshooting:

remove all the mods and add them one by one, loading the game and checking, making sure that they work correctly.

Mikemike47 10-21-13 08:18 PM

Quote:

Originally Posted by test_m4a1 (Post 2131597)
During building this modlist i was checking if game works on a mission with 4 ships called SM20 from this forum.

Is SM20 a stock mission?

Quote:

Originally Posted by test_m4a1 (Post 2131610)
Yes, but i think TDW isnt the biggest problem cause even without this option it should work but it crashes after loading a mission so it must be some other problem more

Sounds like you have problems centering around NewUIs TDC_7_5_0 ByTheDarkWraith.
Are you sure the mod folder structure for this mod and every other mod is:

SH5 game\MODS\NewUIs TDC_7_5_0 ByTheDarkWraith\data
and NOT
SH5 game\MODS\NewUIs TDC_7_5_0 ByTheDarkWraith\foldername\data?

Bathrone 10-22-13 12:52 AM

How much GPU RAM do you have? I use a similar list and often hit 2GB. My cards (SLI) have 4GB each so its OK but many dont have that much

plj 10-22-13 02:30 AM

Quote:

Originally Posted by Bathrone (Post 2131744)
How much GPU RAM do you have? I use a similar list and often hit 2GB. My cards (SLI) have 4GB each so its OK but many dont have that much

I respectfully disagree with everybody claiming that a 2010 game could be able to put that much strain on a videocard. I have a 512mb card .. it runs fine. CTD's are *NOT* related to graphics .. the game stutters because it's crashing, not because your card isnt able to keep up.

A more logical bottleneck would be diskspeed, given the amount of textfiles that get parsed.

Fifi 10-22-13 04:17 AM

Quote:

I made mod-list 90% based on Fifi's mods but I really cant make it ok.
Try it 100% same! It should work :up:
If not, it's a problem on your side i'm afraid.

Bathrone 10-22-13 04:56 AM

Quote:

Originally Posted by plj (Post 2131759)
I respectfully disagree with everybody claiming that a 2010 game could be able to put that much strain on a videocard. I have a 512mb card .. it runs fine. CTD's are *NOT* related to graphics .. the game stutters because it's crashing, not because your card isnt able to keep up.

A more logical bottleneck would be diskspeed, given the amount of textfiles that get parsed.

Its not a matter that has any uncertainty. As I said with my mod list which has some similarities (and differences) to this one, I routinely see 2 GB of GPU RAM utilisation. There is a few usual suspects involved in it, being the Harbour Additions, Steel Vikings Interior Mods, Silent Michaels interior mods etcetc. Its not an issue of when the game was released its the combined texture load of graphics intensive mods added to it. This is a directx 9 app and it will in fact crash when the render breaks down from bad memory allocations of textures that over the size of the GPU. Theres no doubt the telemetry data is clear.

plj 10-22-13 06:59 AM

...please explain why I dont CTD on a regular basis on this proposed issue then with my ATI Radeon HD 4800 Series with 512 mb and this list:

Code:

Accurate German Flags
DBM Background Video
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Breakwater Piers
DynEnv v2.9 - No Glaring Sunlight
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - No U-Mark
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Window Lights Redone V1
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
Cerberus62 Corrected Depth Charge Projector 1.0
Flower_Class_Corvette_Pack
Soldati Fix
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
OPEN HORIZONS II_full v2.2
OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch
Sobers Terrain fix for OH2 V2.2
OH II Minefield map for TDWs Ui
IO_StrategicMap_7_5_0_for_TDWv750
RPM Hydrophone v2.2.1
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
R.S.D._R.E.M. - GHG Hydrophone add-on (no hyd on surface)
SH5Lifeboats by Rongel TDW stoianm v2.1
SH5Lifeboat Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers deck crew always whispering v2 SH5
sobers hud sounds V1 SH5
Reworked U-boat Guns (incomplete version)
sobers Depth of Field (DOF) V6 SH5
sobers map colors SH5 V1
Shadow Improvement ModLR
SH5 External Cargo 1.0
Water reflections intensity decrease with fog by TheDarkWraith
TDW_GenericPatcher_v_1_0_149_0


Trevally. 10-22-13 07:37 AM

http://www.subsim.com/radioroom/show...7&postcount=24

:hmmm:

gap 10-22-13 08:22 AM

Quote:

Originally Posted by Trevally. (Post 2131859)

This makes me to think that we should reverse the usage of HD/low res textures in Dynamic Environment: low resolution as standard textures of the main mod and high redolution ones as optional. As to now, no one uses the low resolution patch I have introduced with v 2.9. :hmm2:

test_m4a1 10-22-13 08:41 AM

Thank You all for an answers :)

The mission called SM20 is this mission from link:

http://www.subsim.com/radioroom/down...o=file&id=1608

I think RAM isnt a problem, neither graphic card - my specifications:

Win7
8GB RAM
GeForece GTX670
Intel I5 2500k CPU 3.30gGHz

I think i would just try to make TDW 7.5.0 ok and then ill try with every single mod if game runs, just to see where is exactly the problem if You dont see any mistake in my mod list.


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