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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#122 |
Navy Seal
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Good thing is, CTD only happening after excessive fire...submarine is doomed long before that...
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#123 | |
Navy Seal
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Location: CJ8937
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#124 |
Navy Seal
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Hm Gap(or anyone else), can you do one quick test of 7c in FX update mission ? Just enter the mission and blow ballast...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#125 |
Navy Seal
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Where are goddamn controllers for Hydrophone?
![]() ![]() This isn't hydrophone for type 7? I'm looking for standard u-boat hydrophones 3d model. There aren't any in sensors.gr2...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 09-22-13 at 08:05 AM. |
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#126 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Code:
[Equipment 24] ID=EqpGhGStation NameDisplayable= Hydrophone Station FunctionalType= EqFTypeSonarStation EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL; Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 25] ID=EqpGHG NameDisplayable= GHG FunctionalType= EqFTypeHydrophoneSensor EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= GHG9,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15 [Equipment 26] ID=EqpKdbStation NameDisplayable= Hydrophone Station FunctionalType= EqFTypeSonarStation EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL; Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 27] ID=EqpKDB NameDisplayable= KDB FunctionalType= EqFTypeHydrophoneSensor EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= KDB_type9,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15 [Equipment 28] ID=EqpBalkonGerat NameDisplayable= Balkon Gerat FunctionalType= EqFTypeHydrophoneSensor EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= BalkonGerat,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15 [Equipment 29] ID=EqpBalkonGeratStation NameDisplayable= Hydrophone Station FunctionalType= EqFTypeSonarStation EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL; Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 As for the hydrophone station, it is one shared model, and it found in: data\Submarine\Common\Rooms\Room_QR1.GR2, Hidrofon. Its working is a bit complicated. The station model itself is composed by many individual parts assembled together. The root mesh got an HydrophoneStationController and an InteractionContext controller assigned, com02a (volume knob) and Hydrophone_Wheel (sweeping wheel) got a KWheel controller each, Hydrophone_Dial (the dial) got an InteractiveObject controller, ac sonar2 (dial's needle) a Dial controller and finally Hidrofon_button_bulb (the red button on the left of the wheel) a SensorStation controller ![]() Open each controller to try and understand what each controller does. You can try giving some parts their own damage box and eventually make them destructible, but beware of ctd's and weird issues as for the UZO. ![]() Radar equipment models/controllers should be similar. |
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#127 |
Navy Seal
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Tnx Gap! I'll try to add damage box to GHG bone first...KDB9 rotating sensor works just fine, 3d model is removed and hydrophone is unusable...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#128 | |
Navy Seal
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Location: CJ8937
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Downloads: 793
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![]() Talking about the KDB, you should make it much more susceptible to damage than other hydrophones, as historically documented. On a side note, it would be nice if we managed to keep the GHG after upgrading to the KDB. The latter had a better accuracy at close range, but it was useless at long range, and it was only fitted onboard as secondary listening device. ![]() When you have done with the external sensors, try modelling hydrophone station's damage. I am sure it is going to pose some problems, but if we manage to solve them it would make sensor's damage much more critical ![]() |
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#129 | ||
Navy Seal
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Works perfect! I mean, it doesn't, because it's broken...
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You mean like jammed sweep handle or something ? I'm afraid that this is still beyond my capabilities, although i'm planing to do something similar with guns...I'll need more research though...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#130 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#131 |
Ace of the deep .
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If you use this mod + sobers bad weather deck gun V5 SH5 then attacking an armed convoy on the surface should be fearful to say the least .
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#132 |
Navy Seal
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Very...During the daylight probably impossible, like it should be , i guess...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#133 | |||
Navy Seal
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Do you mean the GHG?
yep, that's the way to do it ![]() yes, if possible. We need to study UpgradePacks.upc's settings to determine it: Code:
[UpgradePack 3] ID= UpackUb7GHG NameDisplayable=UpackIXGHG-Name Info=UpackIXGHG-Info Notes=UpackIXGHG-Notes FunctionalType= UpFTypeSensorSonar UpgradePackSlotType= UboatType7Hydrophone Type=NULL ImageIndex=19 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 1000 IDLinkUpgradePackElements= EqpGhGStation, EqpGHG, NULL TrackingID=500 [UpgradePack 4] ID= UpackUb7KDB NameDisplayable=UpackIXKDB-Name Info=UpackIXKDB-Info Notes=UpackIXKDB-Note FunctionalType= UpFTypeSensorSonar UpgradePackSlotType= UboatType7Hydrophone Type=NULL ImageIndex=12 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1939-09-01, NULL, 2000 IDLinkUpgradePackElements= EqpKdbStation, NULL, EqpKDB TrackingID=501 [UpgradePack 5] ID= UpackUb7Balkon NameDisplayable=UpackIXBalkon_Gerat-Name Info=UpackIXBalkon_Gerat-Info Notes=UpackIXBalkon_Gerat-Notes FunctionalType= UpFTypeSensorSonar UpgradePackSlotType= UboatType7Hydrophone Type=NULL ImageIndex=13 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1943-01-01, 1943-10-01, 4000 UnitUpgradePackIntervalOptions2=1943-10-01, 1944-03-01, 2000 UnitUpgradePackIntervalOptions3=1944-03-01, NULL, 1500 IDLinkUpgradePackElements= EqpBalkonGeratStation, EqpBalkonGerat, NULL TrackingID=502 Code:
hydrophone model Element #1 Element # 2 Element #3 GHG EqpGhGStation EqpGHG NULL KDB EqpKdbStation NULL EqpKDB Balkon Gerät EqpBalkonGeratStation EqpBalkonGerat NULL 1 - we have three element placing "slots", though for each hydrophone set only two are needed and in use; 2 - unlike other hydrophone set, the KDB uses the third slot for its external sensor, leaving the second slot empty. ...so, either 1- the NULL entry in KDB's definition is interpreted as "keep the sensor from the previous set (KDB) in its place", i.e. the feature we want to introduce is already in stock game. 2 - more likely NULL means no sensor, and the different slots used are relative to different positions on the boat (which explains why KDB and Balkon use the same slot for their external sensor). In this case we could try changing KDB's IDLinkUpgradePackElements settings as follows: ![]() Code:
IDLinkUpgradePackElements= EqpKdbStation, EqpGHG, EqpKDB ![]() What's beyond your capabilities? Creating some damage controller/boxes for each element composing the hydrophone station? ![]() Quote:
An idea I had about random gun jams is this: set various gun DamageDescription definitions in Equipment.upc. Set a null EfficiencyReduction for the first DamageDescription. Set an EfficiencyReduction of 1 and a rather low repair time for the next DamageDescription ("jam window"). Set other DamageDescriptions at your wish. When HP damage suffered by each gun will be within the MinDamage/MaxDamage range defined for the "jam window", the gun will jam (i.e. it will stop working during several minutes). If necessary, we can set more than one of these windows, intervalled by DamageDescriptions with no efficency reduction. The higher the number of jam windows, the wider their Min/Max damage interval and the lower the required damage, the more likely guns will jam ![]() Quote:
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http://www.subsim.com/radioroom/show...&postcount=397 It is not finished yet, but it extends sober's idea to other uboat guns (deck gun included tho), using historical figures instead of rendom settings ![]() |
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#134 |
Ocean Warrior
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![]() ![]() four months after last tests.. and almost a year from first discussion.. ![]()
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#135 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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