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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Navy Seal
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Added depth charges water disturbances to my list, but it seems it's not working
![]() As soon as i take depth charges, i run full speed other direction for 30 seconds, then switch for silent running very slow... but DD always know precisely where i am, even silent running very slow ![]() ![]() |
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#107 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#108 |
Navy Seal
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Well, with ot without same result anyway
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#109 | |
Ace of the deep .
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#110 |
Navy Seal
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Try a run at less than full speed
![]() Here you can see that the effect should last 45 seconds ![]() |
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#111 |
Navy Seal
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#112 |
Navy Seal
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Made few changes in first post list:
TDW generic patcher activated last Added gap - Sonar Sound Collection v 1.0 for SH5 (das boot) Deleted Sober best ever fog (awesome mod, but way too hard to identify flags even in medium fog) |
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#113 |
Ace of the deep .
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"Only thing i could say, is quite often i receive radio messages (flashing box) but nothing in it."
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Cfg\Contacts ; Edited by TheDarkWraith for NewUIs_TDC_7_1_0 ; Edited on 7/8/2012 @ 0030 Change to these settings . [ContactSettings] ; Contact settings Display Range To Opportunity Radio Contacts=250 ;[>0] kilometers Display Range To Important Radio Contacts=500 ;[>0] kilometers |
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#114 | |
Navy Seal
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My New UIs message box doesn't follow the time line days...so i have to manually clic next day in message box, when days are changing. Weird, but it has always been there from day one of my New UIs utilisation! (even when i had 7.1.0 version) Have to delete this mention in first post ![]() |
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#115 |
Navy Seal
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I have reduced IRAI 039 difficulty settings quite a lot:
################## Difficulty parameters ########### # Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; HYDROPHONE_DIFFICULTY_MIN = 0.25; HYDROPHONE_DIFFICULTY_MAX = 0.55; RADAR_DIFFICULTY_MIN = 0.85; RADAR_DIFFICULTY_MAX = 1.0; SONAR_DIFFICULTY_MIN = 0.25; SONAR_DIFFICULTY_MAX = 0.55; Destroyers are still dangerous, but it's playable again when attacking a task force. Without this change, noway to survive 6/10 destroyers on stock IRAI in my opinion! |
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#116 | |
Ace of the deep .
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#117 |
Navy Seal
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#118 |
Navy Seal
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Remember and take your wellie boots with you
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#119 |
Navy Seal
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So after many tests in my current career, i have added few mods and adjusted some (like IRAI difficulty HYDROPHONE_DIFFICULTY_MIN = 0.40; HYDROPHONE_DIFFICULTY_MAX = 0.60; SONAR_DIFFICULTY_MIN = 0.40; SONAR_DIFFICULTY_MAX = 0.60; )
Added a nice mod (thanks Volodya!) ---> AST_SH5_v2 by Bilge Rat. At least now, small cargos are sinking, and not sitting there (or keeping speed) burning for hours! They can sink from 5 mn to >30 mn depending hitting place. Bigger boats still need more torpedos, but medium can be sinked with one if we can wait. I have also reactivated "AI crew damage control" in TDW patcher, to give merchants more chance to repair/stop the sinking. Very pleased the way my mod list is running ![]() |
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#120 |
Ocean Warrior
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AI crew damage control patch and Zones.cfg from Alternate Sinking Mechanism are not compatible...
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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