SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-28-12, 12:12 AM   #1
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default My mods compilation



Hi,

Wanted to share my mods compilation running great here!

Tested on Win7 64, 16Gb RAM, Zotac 580 1.5 Gb, I7 875K.
Lower PC might have some trouble running full list...
Thanks to all modders involved in it, both lists are too long to name everybody.

* = essential "must have" mod!

USING TDW NEWUIS (right order + real navigation)



Accurate German Flags ---> historical svatiskas on ships and in bunker
*SteelViking's Interior Mod V1.2 ---> numerous sub interior and gauges improvments
*SteelVikings Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3 ---> numerous U Boot interior items additions
Fuel Gauge WoGaDi_SteelViking's Interior ---> working fuel gauge in motor room
Fix clock rear torpedo room VIIA ---> working clock in rear motor room
*DynEnv v2.9 - 1. Main Mod ---> numerous weather improvments
DynEnv v2.9 - 3.a Enhanced Visibility (medium) ---> fog visibility slightly improved---> only Env folder
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters ---> more realistic nights and no greenish waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale ---> better waves animation and heigh
DynEnv v2.9 - 12. Sounds ---> more weather realistic sounds
Small_trees_SH5_V1 ---> all trees resized to realistic size
sobers more trees SH5 ---> more trees addition on coastals areas
SH5_7A_Conning_Fix ---> U Boot VIIa conning tower revised
*Equipment_Upgrades_Fix_v1_4_byTheBeast ---> all U Boot equipments historicaly upgraded
*Equipment_Upgrades_Fix_v1_4_Patch_1
*#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
*Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober all U Boot equipments fitted by historical dates
EUF_UBoat_FX_v0_0_3_ byTheBeast ---> 3D deck splash and bubbles animations
SH5 Longer Repairs v.1 ---> more realistic repair times
AI_sub_crew_1_0_2_TheDarkWraith ---> deck crew added for U Boot AIs
*FX_Update_0_0_22_ByTheDarkWraith ---> numerous game effects improvments
*FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) ---> all torpedoes modified to work with TDW Generic Patcher torpedoes patches
*MightyFine Crew Mod 1.2.1 Alt faces ---> numerous crew improvments matching reality
MCCD_1.04_MFCM_1.2.1_compatible ---> more crew interactive dialogs
Naights Submaine Textures v1.2 (PUV) ---> grey better interior textures---> submarine folder deleted
Stormys DBSM SH5 v1.3 Basemod ---> numerous realistics sounds for all situations
Stormys_DBSM_SH5_v1.3_HOTFIX_3
*NewUIs_TDC_7_5_0_ByTheDarkWraith ---> full interface mod---> with data/objects/sensor/UBoot_Sensors.fx deleted (for scope wake back)
NewUIs_TDC_7_5_0_New_radio_messages_German ---> new sounds for sending/receiving messages
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke ---> diesel smoke no longer using snorkel
NewUIs_TDC_7_5_0_jimimadrids_map_tools ---> colored map tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha ---> ability to use and turn some UI items
NewUIs_TDC_7_5_0_WWIIInterface_by_naights ---> alternative SH3 style console
Fifi mods for NewUIs V2 ---> new binoculars, UZO, and scopes
Manos Scopes - patch for 16x9 ---> needed for your resolution
Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013 ---> numerous additional charts for UI
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Conus' Das Boot Crew Faces ---> nice Das Boot icons and pictures
*IRAI_0_0_39_ByTheDarkWraith ---> all artificial intelligence revised for better realistic gameplay
*IRAI_0_0_39_ByTheDarkWraith_Patch_1
*R.E.M_by_Xrundel_TheBeast_1.2 ---> numerous U Boot equipments revised for historical working
R.E.M. - hydrophone mute for player fix (TDW compatible) ---> allow the GHG to work on surface as intended
Cerberus62 Corrected Depth Charge Projector 1.0 ---> destroyer depth charge catapult revised
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 ---> historical skin for VII types
*OPEN HORIZONS II_full v2.2 full campaign revised and increased up to 1945
Open Horizons 2.2 FRA 3.5 ---> only for French users!
Sobers Terrain fix for OH2 V2.2 ---> Memel harbor and Scapa Flow area revised and corrected
*Reworked Morale and Abilities v.1.1 ---> new crew morale and abilities corrected for better gameplay
sobers green crew training V4 SH5 ---> new crew training system in % according to time line and experience
MadMaxs_SH5_Subdiesel (mono) v2 ---> much better U Boot diesel sound
Sub_Exhaust_1_0_5_byTheDarkWraith ---> smoke for U Boot exhaust
sobers no footstep sound mod ---> all annoying footsteps sounds deleted
Old Style Explosions V1.1 ---> explosions a la SH3, holywood explosions reduced
Sober's smoke screen (DynEnv&OldStyle Explosions compatible) ---> realistic smoking damaged boats
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 ---> pneumatics life boats added to all boats
SH5Lifeboat_Wooden ver. 0.2 ---> wooden life boats added to all boats - random life boats using above mod
Submarine's .sim&cfg (modified for engine ratio + independent control patches) ---> better U Boot behavior and batteries life time (Thanks VOLODYA)
Shadow Improvement Mod ---> much better ingame shadows
Depth Charge Range Fix ---> to avoid destroyers destroying themselves using depth charges
Smaller flags for Warships 1_0b ---> all warships with realistic flags sizes
RPM Hydrophone merchants 2.2.1 ---> allowing to calculate merchants and warships speed using hydrophone
SH5 No Chronometer Ticking Sound ---> silent chronometer to calculate boats RPM
sobers DOF V6 SH5 ---> Increase the view depth of field
R.S.D. - Reworked Submarine Damage v4 by vdr1981 ---> sub damages accuracy improvment
Messervy_s_gramophone_pack1 ---> authentics gramophon songs
Grossdeutscher Rundfunk ---> numerous authentics German radio programs per years
Radio Paris French Music Full Version 1.2 ---> authentics old French songs
Wordeees' Actual Footage Menu ---> main game screen authentics black and white videos
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod ---> new cursors and map tools
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed
EQuaTool 01.01 by AvM - Large Style ---> big nav map compass for better heading reading
gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set --->needed for big compass above
Fifi Colored map ---> new radient for smoothed map colors
NewUIs_TDC_7_5_0_Real_Navigation ---> needed for real navigation experience!
Trevally Automated Scripts v0.6 ---> needed for automatic positioning calculation every 2 hours
Trevally Harbour & Kiel Canal Pilot v3.1 ---> nice automation to exit harbors with harbor pilot help!
Change days in bunker ---> to be able to change time delay in bunker between 2 patrols
SH5_Starshells_patch ---> remove star shells lag/freeze
+ latest TDW Generic Patcher running as stand alone


USING CSP MAGUI INTERFACE (right order)



Accurate German Flags
*SteelViking's Interior Mod V1.2
*SteelVikings Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
*DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium) ---> only Env folder
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
*Equipment_Upgrades_Fix_v1_4_byTheBeast
*Equipment_Upgrades_Fix_v1_4_Patch_1
*#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
*Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
*FX_Update_0_0_22_ByTheDarkWraith
*FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
*MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2 (PUV) ---> submarine folder deleted
Stormys DBSM SH5 v1.3 Basemod
Stormys_DBSM_SH5_v1.3_HOTFIX_3
*Parts Magui V 3.01 by DrJones ---> full interface mod
*Parts Magui Patch 3.03 ---> last UI version addition
Parts Magui V 3.01 by DrJones - French Menu ---> only for French users!
Sjizzles Mods for magui v 0.0.2 ---> new id manual, TDC look, icons, buttons and bearing tool
Fifi mods for CSP Magui V1 ---> new binocular lens, buttons, boxes textures and position
*Manos Scopes-Core Files ---> needed for Magui scopes
*Manos Scopes-patch for 16x9 ---> needed for your screen resolution
Radio_Messages_1_2_0_German_Voices ---> new sounds for sending/receiving messages
*IRAI_0_0_39_ByTheDarkWraith
*IRAI_0_0_39_ByTheDarkWraith_Patch_1
*R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
*OPEN HORIZONS II_full v2.2
Open Horizons 2.2 FRA 3.5
Sobers Terrain fix for OH2 V2.2
*Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod
Old Style Explosions V1.1
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs
TDW_No_Contact_Colors_1_1_0 (incl no symbols) ---> depending what you want of course
Shadow Improvement Mod
Depth Charge Range Fix
Smaller flags for Warships 1_0b
RPM Hydrophon for Magui V3.02 ---> RPM Hydrophone merchants 2.2 -for OHII full v2.2- mod adapted for Magui UI
RPM Hydrophon Charts Francais ---> pick up your language chart in RPM Hydrophon for Magui V3.02
SH5 No Chronometer Ticking Sound
sobers DOF V6 SH5
R.S.D. - Reworked Submarine Damage v4 by vdr1981
IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones ---> new nav map and tools compatible latest Magui UI
IO_MapCourseLine_sharp pencil_mod ---> new sub course on nav map replacing old large blue line
Messervy_s_gramophone_pack1
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed
Fifi Colored map
Conus' Das Boot Crew Faces
SH5_Starshells_patch ---> remove star shells lag/freeze
+ latest TDW Generic Patcher running as stand alone

TIPS/NOTES
(love both UIs, not taking part for one, just trying to be objective - observations below only with my machine)

- Time compression is probably main game trouble factor.
Setting max TC to x1024 is good idea, but only in open seas (with both UIs).
100Km around main harbours, best is x64. Otherwise, big stuttering can happen...and will probably be CTD followed.
Furthermore, when ennemy planes around, more than x64 can be deadly as computer will not drop to x1 in time...
I can say CSP Magui is more fluent with high TC, because NewUIs is using a lot more PC performance.
Had very few CTDs with NewUIs and x512/x1024 TC, while none with CSP Magui so far.
I highly recommand to set maximum time compression to X256 for real navigation.

- Resolution is also a game trouble factor.
Running NewUIs at 1920x1080 is the best to avoid CTDs. Almost never crashed using such resolution.
Though, had some troubles on higher resolutions, while i can run CSP Magui at 2560x1440 without any issue.
Again it might be due to PC performances...NewUIs is asking a lot to my CPU, and more again on 2560x1440...

(to be continued...)

Last edited by Fifi; 11-08-13 at 03:09 AM.
Fifi is offline   Reply With Quote
Old 12-28-12, 01:11 AM   #2
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Hi Fifi
I see the error in your modlist:
1. You are using an outdated version of IO_Strategic_Map (4.8.0 is old version) - for NewUis TDC 7.1.0 actual version is IO_StrategicMap_4_7_for_TDWv710 (http://www.subsim.com/radioroom/show...55#post1491655 see post #1)
2. IO_StrategicMap_4_7_for_TDWv710 should be install after NewUis TDC
Best regards
Obelix
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-28-12, 01:33 AM   #3
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Thanks a lot Obelix.
I'll try that out!

About the order, i remember having trouble if my IO activated after New UIs...
But maybe because my IO version was "old"? Anyway that's strange, cause everything was working fine now

Do you remember what kind of trouble i could encounter if IO before UIs?

Oh, and if i change for new version, do i need to restart campaign?
Fifi is offline   Reply With Quote
Old 12-28-12, 01:41 AM   #4
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Yes, IO_StrategicMap_4_7_for_TDWv710 change some files in NewUis, it's normal. I would say - this is necessary. That is why we have released different versions of maps for various interfaces.
This is not a conflict, just replace the files necessary for the correct work of the map.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-28-12, 02:53 AM   #5
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Ok, understood Obelix!
I will update my post in the correct order with the latest IO as soon as i can.
Thanks
Fifi is offline   Reply With Quote
Old 12-28-12, 03:24 AM   #6
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

First post edited with new IO version and order
Fifi is offline   Reply With Quote
Old 12-28-12, 05:25 AM   #7
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

You should enable the Reworked Morale&Abilities after the OHII..
also enable IRAI 0.0.37 after the NewUIs..
also you don't need the DynEnv BrighterNights if you're using the DynEnv Skycolor Hotfix..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 12-28-12, 08:12 AM   #8
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Well, it's never ending...

I activated "reworked moral" and "IRAI" according to the order in SH5 mod guide for beginners by Trevally.
Even in his own thread, Rongel said it was ok if "OHII" overwrited "rework moral"!

About "IRAI", i must admit TDW said "IRAI" has to be activated after "New UIs".
In fact just readed it now...
But i followed the mod guide for beginners!

Last, the "sky color fix" doesn't make nights brighter on my rig.
It's a bit better with the "brighter nights"...
Fifi is offline   Reply With Quote
Old 12-28-12, 08:36 AM   #9
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Even in his own thread, Rongel said it was ok if "OHII" overwrited "rework moral"!
OHII overwrites RM&A?? or vice versa RM&A overwrites OHII?
Show me please where Rongel said it..

Quote:
Originally Posted by Fifi View Post
Last, the "sky color fix" doesn't make nights brighter on my rig.
It's a bit better with the "brighter nights"...
All files included in the DynEnv BrighterNights overwrites with the DynEnv Skycolor Hotfix
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 12-28-12, 08:48 AM   #10
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Fifi View Post
About "IRAI", i must admit TDW said "IRAI" has to be activated after "New UIs".
In fact just readed it now...
But i followed the mod guide for beginners!
The more mods you add the harder it get to keep them correct

Re:TDWs Mods,
He always makes his mods compatible with each other - so install his by date....oldest first and newest last.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 12-28-12, 09:02 AM   #11
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
OHII overwrites RM&A?? or vice versa RM&A overwrites OHII?
Show me please where Rongel said it..
http://www.subsim.com/radioroom/show...94&postcount=6
Fifi is offline   Reply With Quote
Old 12-28-12, 10:21 AM   #12
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

There's no mention that you can overwrite files of the RM&A..
The post is meant that these mods are compatible and the files of the RM&A based on the files of the OHII..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 12-28-12, 10:22 AM   #13
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
There's no mention that you can overwrite files of the RM&A..
The post is meant that these mods are compatible and files of the RM&A should overwrite files of the OHII..
gap is offline   Reply With Quote
Old 12-28-12, 10:27 AM   #14
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
My poor English
I'm afraid I can't explain it correctly..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 12-28-12, 11:06 AM   #15
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
My poor English
I'm afraid I can't explain it correctly..
I think that your explainations, combined with the ones by Rongel himself, were absolutely clear and unequivocal
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.