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Old 09-17-12, 07:39 PM   #1
Cybermat47
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HELP NEEDED WITH EXPANDED NAVIES MOD

I have recently released my very first mod for silent hunter 5, Expanded Navies (Link in my signature). This mod takes units from some navies and adds them to others. Many of the units are being used as stand ins for other units. Any help from experienced 3D modellers, making new ships,would be highly appreciated.

The units most needed are:
Bretagne class battleship
Dunkerque class battle cruiser
Bathurst class corvette
Leander class cruiser
River class frigate
Wilhelm Gustloff liner
Draug class destroyer

Thank you for your time!
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Last edited by Cybermat47; 09-18-12 at 05:10 AM.
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Old 09-18-12, 05:09 AM   #2
Cybermat47
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Here are some more:
Aquila class aircraft carrier
Gangut class battleship



Just one or two of these would be nice. Any contributers will be fully credited.
The priority is with the Bretagne battleship and Leander cruiser.
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Old 09-18-12, 06:20 AM   #3
gap
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Quote:
Originally Posted by Cybermat47 View Post
I have recently released my very first mod for silent hunter 5, Expanded Navies (Link in my signature). This mod takes units from some navies and adds them to others. Many of the units are being used as stand ins for other units. Any help from experienced 3D modellers, making new ships,would be highly appreciated.

The units most needed are:
Bretagne class battleship
Dunkerque class battle cruiser
Bathurst class corvette
Leander class cruiser
River class frigate
Wilhelm Gustloff liner
Draug class destroyer

Thank you for your time!
I am sorry having to tell you that what you are asking is not that simple, so don't be surprised if you wont get an aswer anytime soon. Creating a whole new unit from scratch is a difficult task, requiring both technical skills in 3D modelling, a depth knowledge of the formats and controllers used by SH for dealing with 3D meshes, and finally a good dose of artistry

Only a few talented modders were capable of creating new naval units for SHIII and IV. You have also to take in mind that the GR2 format used by SH5 is still being investigated and, though looking promising, its respective editor got limited functions, being still under development by our TDW.

Luckily, several months ago it has been discovered that units coming from the previous titles of the SH seres can be converted to work, to some extent, in SH5. Waiting for a full conversion of them to GR2 format, many existing dat units have been "adjusted" to be handled by our game. Though being a tedious and tricky work, this partial conversion process is by far easier than creating new units.

Many, if not all of the SHIII-IV dat units converted so far for SH5, are featured in Open Horizons II by Trevally and in Mehr Traffic, Nationen und Schiffe by Uekel. My suggestion for you is having a look at those mods, and see if by any chance they got some of the ships you are looking for.

If not, you can still try and see if they were ever released for SHIII-IV, get in touch with their own authors for asking permission to use them in SH5, and then learn how to convert them. I am sure you will get full support from our community on any techical advise you might require for doing it.

For a start, a good place for your research of extra units, is the download section of this website:
http://www.subsim.com/radioroom/down...p?do=cat&id=79
http://www.subsim.com/radioroom/down...p?do=cat&id=77

I wish you good luck
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Old 09-18-12, 09:33 AM   #4
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Should I find time to finish it?
The Bathurst class.




Last edited by Madox58; 09-18-12 at 09:45 AM.
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Old 09-18-12, 10:38 AM   #5
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Should I find time to finish it?
The Bathurst class.
And you ask it? JUST DO IT!

...and as you are at it, don't forget your unfinished milkcow
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Old 09-18-12, 10:54 AM   #6
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Due to an economic windfall?
I'm ordering a new NoteBook.
That will determine further work on many projects.


A GOOD Friend here at Subsim helped me limp along by sending me a computer that was good enuff to do somethings.
He knows who he is and that's all I have to say about that.


As I travel alot? I needed a new NoteBook.
I have my eye on a 17" screened NBook with a dedicated 1GB VideoCard.
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Old 09-18-12, 06:14 PM   #7
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WOW! that Bathurst class looks AMAZING!!!

Thanks, gap, for the links. They will come in handy!
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Old 09-18-12, 06:23 PM   #8
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So, how do you convert a SHIII/IV unit into a SH5 unit?
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Old 09-19-12, 05:04 AM   #9
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Quote:
Originally Posted by Cybermat47 View Post
So, how do you convert a SHIII/IV unit into a SH5 unit?
Hi Cybermat47

There's this basic tutorial redacted by Rongel a while back, but I would suggest you to go through the whole thread, since it got many scattered information.

Another good source of experience is opening inported unit's files in Silent 3Ditor (often shortened as s3d on this forum) and comparing them with either SHIV or stock SH5 units. By the way, s3d is the main tool you will be using for inporting ships.

Once you get accustomed with the basics of the importing process, you might want to go a step forward, replacing some of the old controllers for various FX around the ship with SH5 ones. But for doing it you will need another tool, called goblin editor. My suggestion is not to bother with those aspects right now.

At the very beginning the learning curve can be step , but don't give up: the more you learn, the easier will be understanding the rest.
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Old 09-19-12, 10:14 AM   #10
Targor Avelany
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Quote:
Originally Posted by gap View Post
Hi Cybermat47

There's this basic tutorial redacted by Rongel a while back, but I would suggest you to go through the whole thread, since it got many scattered information.

Another good source of experience is opening inported unit's files in Silent 3Ditor (often shortened as s3d on this forum) and comparing them with either SHIV or stock SH5 units. By the way, s3d is the main tool you will be using for inporting ships.

Once you get accustomed with the basics of the importing process, you might want to go a step forward, replacing some of the old controllers for various FX around the ship with SH5 ones. But for doing it you will need another tool, called goblin editor. My suggestion is not to bother with those aspects right now.

At the very beginning the learning curve can be step , but don't give up: the more you learn, the easier will be understanding the rest.
Thank you, gap. This is a good info for me also, as I'm learning this atm too.
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Old 09-19-12, 10:21 AM   #11
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Quote:
Originally Posted by Targor Avelany View Post
Thank you, gap. This is a good info for me also, as I'm learning this atm too.
I am glad to know that you are moving your first steps into SH5 modding, Targor. I wish you too good luck!
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Old 09-27-12, 12:19 AM   #12
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Yeah, Thanks!
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