SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-14-12, 07:15 PM   #1
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default Any way to fix this?

Loaded Historic Turm Pack, and now GWX flag&Pens_2010 wont work, is there anyway to fix this?
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-15-12, 12:35 AM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Reinhard Hardegen View Post
Loaded Historic Turm Pack, and now GWX flag&Pens_2010 wont work, is there anyway to fix this?
Did you read the warning that JSGME gives? It will say what is to be overwritten. If it's just the Commands.cfg file you can compare them to see exactly what's different between the two and change it so it works. If it changes some other files then the task is more difficult.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-15-12, 09:18 AM   #3
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

Thanks Steve, It overwrites these files:

"de_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod.
"en_menu.txt" has already been altered by the "GWX - Alternative Flotillas" mod.
"Turm2A_1_hd.dat" has already been altered by the "Turm 2A Your Way" mod.
"Turm7b_1_hd.dat" has already been altered by the "Historic Turm Pack v1" mod.
"Turm7b_2_hd.dat" has already been altered by the "Historic Turm Pack v1" mod.
"Turm7c_1_hd.dat" has already been altered by the "Historic Turm Pack v1" mod.

I can open with S3D, but just learning how to use it.

You think easy or hard?
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-15-12, 10:33 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I'm not sure. I'm not very good at it myself. In your original post you said that 'Flags&Pens' was altered by 'Historic Turm Pack', but now you're looking at something that will overwrite the second one. Or are you trying to reinstall 'Flags&Pens'? I'm not sure which order you're trying to install them in.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-15-12, 10:48 AM   #5
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

I took out the Flag&Pens to install the Turm your way. Flag&Pens needs to go in last. If I install Flag& Pens the mod works but overwrites Turm, the 7C emblems will work but not the 7B. So the problem lies with the 7B overwite. Which I beleave is with the antenna being up and turning on the 7B in Turm your way. It is the only differance I see.
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-15-12, 11:17 AM   #6
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

Any help to get these two mods working together would be forever grateful.

Or if someone could point me in the right direction.
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-15-12, 12:32 PM   #7
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Would be easier of you posted your whole mod-setup.

But the only setup that i know of, that enables you to use Flags 'n Pens & Turm your way, is Aces compatibility Mods!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 07-15-12, 05:11 PM   #8
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default



I did find Ace's St. Nazaire Super Pens v5.1 GWX, and Ace's Super, Dupah, Woopah Turms Compendium (Super Turms V6)

are these the ones you were talking about?
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-15-12, 05:17 PM   #9
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Aces put all the Turms I did into his Mod.
Plus a butt lot of other really neat stuff!
  Reply With Quote
Old 07-15-12, 06:07 PM   #10
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

I installed Super Turms V6 as stated:

Quote:
This mod combines entries from three mods into one so that you can have Flakmonkey's Twisty Periscope, Privateer's Turm emblems Your Way and Anvart's Flag and Pennants and DF Antenna all at the same time as well as Tarjak's Historic Emblem Pack and a big bonus curtsey of Flakmonkey who has very kindly produced new Type 7c1 Exterior Lightmaps.

When enabled the Type 7b1, 7b2, 7c1 and 7c8 Turms (conning towers) will display the above. Please see the enclosed documentation for the Turm Emblems Your Way mod for more details of how to customise your own emblems.

The mod should be enabled in JSGME after Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010).

Note: This mod is also compatible with the Waterstream+Exhaust Combi V2.3 for GWX3 mod which should be installed first.
So that Flag&Pens are installed first, then Aces Super Turms V6 for GWX. But the 7B turms are still only on one side like the old emblems. It seems to only work if I take out Flags&Pens....
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-15-12, 06:53 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

You're using JSGME 2.2. The latest version is 2.6.
http://www.subsim.com/radioroom/down...o=file&id=3559

This version not only tells you what is going to be overwritten, it also greys out the mods that have been overwritten. This lets you get a better handle on what's going on.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-15-12, 07:35 PM   #12
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

When I try to place an emblem on the 9c i get this:everythig goes to the side and not all the way around?

Steve I down loaded the new version, and that version also greyed out overwritten mods. if I add flags it will grey out the trums

If I can just get the 9c to work I can live without the flags

__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-15-12, 07:45 PM   #13
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

Just want to get this fixed so I can get back out to sea....
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Old 07-16-12, 02:04 AM   #14
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

The Stock Emblems, or custom ones that use the stock-placement, will not work properly on turms-your-way. AFAIK, there is a folder in the Turms-your-way, that has modified emblems that work on the new Towers.

Here my Ace's/Urfish setup.
Just so you have an general idea. Disregard the mods you don't have.
Code:
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Kiel Map Detail
Leitz Fernglas
New 20mm  Flak beta v1.1
New Uboat Guns 1.2
O2-Gauges v2
Foam
Real Depth Charge
OLC's Modified Searchlight Beams for GWX3
WAC4.1 SubPen_animated_18.02.2010
Pascal_Port_People
Rapt0r's Instruments V3.5
Sobers 3D waves
TeifeMkI(German)
GWX - Captain America's Officer Icons
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rapt0r's Uniforms No Medals On Crew [Patch]
Derzeitige Tiefe
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
Torpedo_HAHD_1024_GWX
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
DD_VisibleMines_V1.0
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Venatore's Ambient Hydrophone Sound
Venatore's Ambient Underwater Sound
Venatore's Haunting Atlantic Wind
Venatore's Internal U-Boat Sound Effect
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
Aces' Super Turms v6 for GWX
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill +  3x MG-34 version for GWX
GWX_SH4StyleFlag_fullModel
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 07-16-12, 08:40 AM   #15
Reinhard Hardegen
Raiders of the Deep
 
Reinhard Hardegen's Avatar
 
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
Default

I think what I need is the two mods from Ace:

Aces'_Multimod_Fix_v1.3_Johann_add-on

Aces' Multimod compatability fix release v1.3 public beta

But I can't seem to find them in the downloads, does any one have a link to them?
__________________
A quote from Donitz; “The reason that the American Navy does so well in wartime is that war is chaos, and the Americans practice chaos on a daily basis.” “For the lessons one fails to learn during peacetime, one pays a high price in war.”
Reinhard Hardegen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.