![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
![]() ![]() ![]() ![]() |
42 | 52.50% |
Just the way it is (in parts) |
![]() ![]() ![]() ![]() |
38 | 47.50% |
Voters: 80. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#511 |
Frogman
![]() |
![]()
I can't get v0:4 to work stable.
It CTD when exiting Kiel, then sometimes during loading. I've tried installing it as parts and the one large install with same results. This morning I did a fresh install of sh5, updated to 1.2, did the sh5.exe tweaks and the small mod to enable skip of tutorial. Then put mods in via jagsme. No change. I've now gone back to v0:3 and it's stable again!! I'm having to use v0:4 part 1 though as I must have deleted v0:3 part one by accident ![]() I'm going to have another go with v0:4 in parts. Just a quick question pedro.....in relation to enabling SOANS how do you do that? and is it done after you enable the mods or before?
__________________
Bird Lives! |
![]() |
![]() |
![]() |
#512 |
Swabbie
![]() Join Date: Mar 2010
Posts: 13
Downloads: 51
Uploads: 0
|
![]()
You sir deserve a beer
![]() I got a ctd when running the MMM p6.2 - Base Mod v0.4 but the extra "bling" I can live without ![]() Alas there is one thing which bothers me: In v0.3 there was no way to click on the text options in the XO window which popped up when locked onto a target and set numbers for speed aob etc, instead I was forced to use the dials which was very challening and fun! in v0.4 I can use em and id like it as it was before Sugestions? Some added difficulty is good Soup running stable throu baltic operations: Generic Mod Enabler - v2.6.0.157 [E:\games\sh5\MODS] MMM p1 - Base Mod v0.4 MMM p2 - Base Mod v0.4 MMM p3 - Base Mod v0.4 MMM p4 - Base Mod v0.4 MMM p5 - Base Mod v0.4 MMM p6.1 - Base Mod v0.4 Manos Scopes-patch for 16x9 No magic skills v1.5 MMM v0.4 compatible Date & Renown Cost EQuaTool 01.01 by AvM - Medium Clean Style Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Also I run Sobers recommended time compression Last edited by khold; 03-10-12 at 10:54 AM. |
![]() |
![]() |
![]() |
#513 | ||||
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
|
![]()
Pedrobas, thanks for reply!
Quote:
![]() I know about things You pointed out, only except fo the fact that I thought Nozaurio's is available for VIIC/41 too.. ;P Quote:
Quote:
Quote:
![]() Please note, I'm not intending to argue or act smart, I just want to do something positive for the community ![]() |
||||
![]() |
![]() |
![]() |
#514 |
Black Magic
![]() |
![]()
Delete all the Pagex_Draggables.TDW files from your \Silent Hunter 5 folder to reset draggable positions
|
![]() |
![]() |
![]() |
#515 | |
Frogman
![]() |
![]() Quote:
I've managed to get MMM 0.4 working now but using 6.1 rather than 6.2 I would like to change the sea colour though, a bit too caribbean for me!! and get the SOAN back.....
__________________
Bird Lives! |
|
![]() |
![]() |
![]() |
#516 | |
Frogman
![]() |
![]() Quote:
__________________
Bird Lives! |
|
![]() |
![]() |
![]() |
#517 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
|
![]()
TDW's UI options file
![]() data/scripts/menu/TheDarkWraithUserOptions.py open with notepad, u can also use TDW's editor SOANEnabled = False change false to true One more thing, after uninstalling p7 (in other words - starting with boat other than C/41) I get the same issue and CTD as Bart and Luken wrote above. Using p6.2, with p7 there's no problem. Last edited by Sone7; 03-10-12 at 11:30 AM. |
![]() |
![]() |
![]() |
#518 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
|
![]()
Anyone got any problems setting waypoints, using the Ruler, protractor? Or is it just me?
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MMM v0.4 Base Mod sobers see thru wake fix DBSM_Music_1_0_4 |
![]() |
![]() |
![]() |
#519 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
|
![]()
And back to CTD issue Bart and Luken reported, I made some tests and it seems that problem occurs only when these are true:
Last edited by Sone7; 03-10-12 at 12:56 PM. |
![]() |
![]() |
![]() |
#520 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
|
![]()
Just done a fresh install as stated in the instructions so will see if it works normally now.
|
![]() |
![]() |
![]() |
#521 | |
Frogman
![]() |
![]() Quote:
I'll try loading up 6.2 plus p7 and see what happens....
__________________
Bird Lives! |
|
![]() |
![]() |
![]() |
#522 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
|
![]() Quote:
This is my current mod list: Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS] MMM v0.4 Base Mod DBSM_Music_1_0_4 |
|
![]() |
![]() |
![]() |
#523 | |
Swabbie
![]() Join Date: Sep 2008
Location: Malaga, Spain
Posts: 13
Downloads: 31
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#524 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
|
![]() Quote:
Also is there a mod in MMM that removes the TAI or is a bug? |
|
![]() |
![]() |
![]() |
#525 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
|
![]()
TAI might just be disabled by TDW's UI, check options file.
|
![]() |
![]() |
![]() |
|
|