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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-10-12, 08:52 AM   #511
bart
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I can't get v0:4 to work stable.

It CTD when exiting Kiel, then sometimes during loading. I've tried installing it as parts and the one large install with same results. This morning I did a fresh install of sh5, updated to 1.2, did the sh5.exe tweaks and the small mod to enable skip of tutorial. Then put mods in via jagsme. No change.

I've now gone back to v0:3 and it's stable again!! I'm having to use v0:4 part 1 though as I must have deleted v0:3 part one by accident and I can't now find this to download...but I've noticed the clouds are different and I'm getting sky banding which wasn't there before....strange.

I'm going to have another go with v0:4 in parts.

Just a quick question pedro.....in relation to enabling SOANS how do you do that? and is it done after you enable the mods or before?
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Old 03-10-12, 10:11 AM   #512
khold
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You sir deserve a beer

I got a ctd when running the MMM p6.2 - Base Mod v0.4 but the extra "bling" I can live without

Alas there is one thing which bothers me:
In v0.3 there was no way to click on the text options in the XO window which popped up when locked onto a target and set numbers for speed aob etc,
instead I was forced to use the dials which was very challening and fun!
in v0.4 I can use em and id like it as it was before

Sugestions?

Some added difficulty is good

Soup running stable throu baltic operations:
Generic Mod Enabler - v2.6.0.157
[E:\games\sh5\MODS]

MMM p1 - Base Mod v0.4
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.1 - Base Mod v0.4
Manos Scopes-patch for 16x9
No magic skills v1.5 MMM v0.4 compatible
Date & Renown Cost
EQuaTool 01.01 by AvM - Medium Clean Style
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

Also I run Sobers recommended time compression

Last edited by khold; 03-10-12 at 10:54 AM.
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Old 03-10-12, 10:35 AM   #513
Sone7
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Pedrobas, thanks for reply!

Quote:
I think it would better for you to read a little more and to write a little less.
Believe me, I did!
I know about things You pointed out, only except fo the fact that I thought Nozaurio's is available for VIIC/41 too.. ;P

Quote:
Originally Posted by pedrobas View Post
My fault. I copied the wrong file into MMM p5 Base Mod. Anyway in EXTRAS you can choose your type of ugrade and those files are ok.
Unfortunately, they are not, because they only affect UpgradePacks.upc and that's not enough. You still need emblems to be listed in Equipment.upc, at least from what I experience. Maybe a file is missing in the uploaded archive (UpgradePacks is the only one in there) ?

Quote:
In the "EXTRAS" folder you´ll find:
including UPGRADES
You have possibility to choose what kind of Equipment Upgrade do you want
I'm using Date & No Renown from the very first installation of 0.4. Still, for example, bold and coatings are available in June '40 and according to the table - they should not be. I'll try with a fresh install and let U know.


Quote:
I´ve forgoten to mention, i deactivated SOAN in TDW UI options (for testing porpoise because loading times reduce a lot if soan is off), just enable it again via tdw options , in SOAN tab.
That makes no difference, because from the very beginning I'm using my own options file with SOAN enabled It still didn't work, and I've been suprised to see that manually installing Reaper's mod helped.


Please note, I'm not intending to argue or act smart, I just want to do something positive for the community
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Old 03-10-12, 10:40 AM   #514
TheDarkWraith
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Quote:
Originally Posted by Sone7 View Post
That makes no difference, because from the very beginning I'm using my own options file with SOAN enabled It still didn't work, and I've been suprised to see that manually installing Reaper's mod helped.
Delete all the Pagex_Draggables.TDW files from your \Silent Hunter 5 folder to reset draggable positions
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Old 03-10-12, 11:01 AM   #515
bart
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Quote:
Originally Posted by TheDarkWraith View Post
Delete all the Pagex_Draggables.TDW files from your \Silent Hunter 5 folder to reset draggable positions
What program can we use to open this file?

I've managed to get MMM 0.4 working now but using 6.1 rather than 6.2

I would like to change the sea colour though, a bit too caribbean for me!! and get the SOAN back.....
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Old 03-10-12, 11:02 AM   #516
bart
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Quote:
Originally Posted by Luken View Post
I have CTD after starting new campaign (I can see a port for like 1 second, and then ctd).

Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MMM p1 - Base Mod v0.4
sobers see thru wake fix
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.2 - Base Mod v0.4
Date & Renown Cost
No magic skills v1.5 MMM v0.4 compatible
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

Later I will try to isolate a problem. MMM 0.2 worked perfect.

Added: After uninstalling last two - the game loads. I bet it's because of No magic skills - that mod just doesn't like me .
I had this....try using p6.1 instead of p6.2
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Old 03-10-12, 11:12 AM   #517
Sone7
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Quote:
Originally Posted by bart View Post
get the SOAN back.....
TDW's UI options file

data/scripts/menu/TheDarkWraithUserOptions.py
open with notepad, u can also use TDW's editor
SOANEnabled = False

change false to true






One more thing, after uninstalling p7 (in other words - starting with boat other than C/41) I get the same issue and CTD as Bart and Luken wrote above. Using p6.2, with p7 there's no problem.
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Old 03-10-12, 11:31 AM   #518
eviljezza
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Anyone got any problems setting waypoints, using the Ruler, protractor? Or is it just me?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MMM v0.4 Base Mod
sobers see thru wake fix
DBSM_Music_1_0_4
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Old 03-10-12, 11:47 AM   #519
Sone7
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And back to CTD issue Bart and Luken reported, I made some tests and it seems that problem occurs only when these are true:
  • using p6.2
  • not using p7
  • launching a campaign that starts with type VIIC U-boot (according to your modified files pedrobas)
...at least on my machine.
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Old 03-10-12, 01:38 PM   #520
eviljezza
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Just done a fresh install as stated in the instructions so will see if it works normally now.
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Old 03-10-12, 01:39 PM   #521
bart
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Quote:
Originally Posted by Sone7 View Post
And back to CTD issue Bart and Luken reported, I made some tests and it seems that problem occurs only when these are true:
  • using p6.2
  • not using p7
  • launching a campaign that starts with type VIIC U-boot (according to your modified files pedrobas)
...at least on my machine.
Well spotted......

I'll try loading up 6.2 plus p7 and see what happens....
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Old 03-10-12, 02:27 PM   #522
eviljezza
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Quote:
Originally Posted by eviljezza View Post
Just done a fresh install as stated in the instructions so will see if it works normally now.
Still no luck.

This is my current mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS]

MMM v0.4 Base Mod
DBSM_Music_1_0_4
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Old 03-10-12, 02:49 PM   #523
nonpollolike
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Quote:
Originally Posted by eviljezza View Post
Still no luck.

This is my current mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS]

MMM v0.4 Base Mod
DBSM_Music_1_0_4
Check this maybe it helps. http://www.subsim.com/radioroom/show...7&postcount=17
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Old 03-10-12, 03:05 PM   #524
eviljezza
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Quote:
Originally Posted by nonpollolike View Post
I will give it a try.

Also is there a mod in MMM that removes the TAI or is a bug?
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Old 03-10-12, 03:15 PM   #525
Sone7
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TAI might just be disabled by TDW's UI, check options file.
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