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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 | ||||
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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Pedrobas, thanks for reply!
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![]() I know about things You pointed out, only except fo the fact that I thought Nozaurio's is available for VIIC/41 too.. ;P Quote:
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![]() Please note, I'm not intending to argue or act smart, I just want to do something positive for the community ![]() |
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#2 |
Black Magic
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Delete all the Pagex_Draggables.TDW files from your \Silent Hunter 5 folder to reset draggable positions
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#3 | |
Frogman
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I've managed to get MMM 0.4 working now but using 6.1 rather than 6.2 I would like to change the sea colour though, a bit too caribbean for me!! and get the SOAN back.....
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Bird Lives! |
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#4 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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TDW's UI options file
![]() data/scripts/menu/TheDarkWraithUserOptions.py open with notepad, u can also use TDW's editor SOANEnabled = False change false to true One more thing, after uninstalling p7 (in other words - starting with boat other than C/41) I get the same issue and CTD as Bart and Luken wrote above. Using p6.2, with p7 there's no problem. Last edited by Sone7; 03-10-12 at 11:30 AM. |
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#5 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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Anyone got any problems setting waypoints, using the Ruler, protractor? Or is it just me?
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MMM v0.4 Base Mod sobers see thru wake fix DBSM_Music_1_0_4 |
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#6 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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And back to CTD issue Bart and Luken reported, I made some tests and it seems that problem occurs only when these are true:
Last edited by Sone7; 03-10-12 at 12:56 PM. |
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#7 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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Just done a fresh install as stated in the instructions so will see if it works normally now.
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#8 | |
Frogman
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I'll try loading up 6.2 plus p7 and see what happens....
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Bird Lives! |
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#9 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#10 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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After sinking 4 ships in the Baltic last night I set my return course to Kiel in TC1 and I went to bed and see if the game was still running in the morning, and it was!
Good job Pedro |
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#11 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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BTW (Sorry for double post) after finishing the Baltic mission, I didn't get a radio message for my next mission is that normal?
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#12 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Yes, you in the bunker just get next mission.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#13 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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Ok thanks. Loving the mod btw.
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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