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Old 03-04-12, 06:01 PM   #586
gap
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Quote:
Originally Posted by tonschk View Post
May I ask you what is gae coordinates?
don't you understand creative english?
"gae" stands for "game" in my personal english-based idiom: check in game the coordinates (latitude and longitude) for that particular spot that we were talking about.

Sorry for the mistyping anyway
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Old 03-04-12, 06:02 PM   #587
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I´m following this with great interest.
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Old 03-04-12, 06:19 PM   #588
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Thanks for all the info, Gap!
You're welcome, Misha, thank you too for reading it

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Originally Posted by misha1967 View Post
I'm afraid that I'll have to wait for stoianm's comments, as my modding prowess when it comes to environment files like that leaves a bit to be desired.
Yes, I am sure that stoianm can provide some good clues. It is not such a complicate task anyway. For sure more tedious than difficult, but possibly environment color parameters can be adjusted on the fly, as Sober did with fog parameters.

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Think of a monkey with ten thumbs trying to do brain surgery blindfolded

Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours?
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Old 03-04-12, 06:29 PM   #589
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Originally Posted by gap View Post
Can you please check in game its coordinates? Currently I don't have SH5 installed on my PC, otherwise I would do it myself
The place is somewhere north area of Norway between 68N-69N and 17E-18E , I hope this can help

If you need I can take a shot of the map and post here
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Old 03-04-12, 06:35 PM   #590
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I´m following this with great interest.
Gracias Pedro, yo también estaba esperando este debate desde hace mucho tiempo! Confío en tus comentarios, si proximamente vas a tener unos.

Thank you Pedro, I myself was waiting for this debate from the beginning of the mod! I rely on your remarks, if any!
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Old 03-04-12, 06:35 PM   #591
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Have you seen how many files are in this mod . The only thing that needs fixing is the blue skies with no clouds . The rest of the mod is superb and i love it .
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Old 03-04-12, 06:48 PM   #592
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Me too
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the mod is superb and i love it .
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Old 03-04-12, 06:51 PM   #593
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Gracias Pedro, yo también estaba esperando este debate desde hace mucho tiempo! Confío en tus comentarios, si proximamente vas a tener unos.

Thank you Pedro, I myself was waiting for this debate from the beginning of the mod! I rely on your remarks, if any!
You can be sure, the thing is that i´m so busy with MMM that i´ve been leaving behind this issue, because i wanted to have time to test what we discover here, actually i had started to tweak the colors.cfg

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Old 03-04-12, 07:00 PM   #594
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I removed all the mods, and later only enabled the mods showed on the list below, as usual I tested many times with the same single mission and in the sky were constantly many very nice realistic clouds, I think the sky was OK, I need to test more, to be sure

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Dynamic Environment SH5 Basemod (realistic version) V2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V9 SH5
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Old 03-04-12, 08:17 PM   #595
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Quote:
Originally Posted by gap View Post
You're welcome, Misha, thank you too for reading it



Yes, I am sure that stoianm can provide some good clues. It is not such a complicate task anyway. For sure more tedious than difficult, but possibly environment color parameters can be adjusted on the fly, as Sober did with fog parameters.




Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours?


OK, Gap, you got me beat there!

As to "fixing" DynEnv, I'm with sober here:

Quote:
The only thing that needs fixing is the blue skies with no clouds . The rest of the mod is superb and i love it .
That's all that needs fixing, really. For the blue in the skies to show when there's no fog and no clouds (even the slightest fog would produce a "haze", after all, so that's realistic enough). Other than that, DynEnv is positively GORGEOUS and one heck of a fine job!

Problem is, I don't know how to do it so, over to you, stoianm, wherever you are
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Old 03-04-12, 08:33 PM   #596
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Quote:
Originally Posted by tonschk View Post
The place is somewhere north area of Norway between 68N-69N and 17E-18E , I hope this can help

If you need I can take a shot of the map and post here
Thank you tonschk, those coordinates are enough

I've made some research.
The next image shows the location of your screenshot as a red spot, on google earth (left):



On the right I've located (more or less) the same place on the map used as base in DynEnv.

As you can see those coordinates are laying in an area where blue and cyan pixels have been blended for rendering a climate of transition between subartic and cold temperate (Polar_A and Temperate respectively in our cfg files). In such areas conditions may vary depending on were exactly (wich pixel of the map) you are located. In this particular case it means that that both snowy or not snowy land could be possible outputs because, due to our season settings, april is still winter for subpolar climate, and spring for cold temperate climate (look at my seasons chart).

On the other hand, on google earth's map I've highlighted in yellow the position of Kiruna, the northernmost city of Norwey, not too far from the coordinates you gave me, but in inland. According to wikipedia, its daily mean temperature for the month of april is slightly under 0°C (-3.2°C). I am coming from an hot place, so I am no an expert on that matter, but I think that under these temperatures it may or may not snow, especially toward the cost of northern Norwey, where the North Atlantic Current is mitigating the climate. By the way: is there any Norwegian SH5 player here that can confirm or disconfirm my assumptions?

Anyway this is not exactly our point: we want to demonstrate that DynEnv is (or maybe is not) messing up land seasons. The location we chose is not the best one for our case study, because of the mixed pixels method that I was talking about before, and because the month of the historical mission we are using for test. Before sailing to another place I would like to ask you to visit the same location in campaign between december and february, or to load once more the same mission after installing this patch:

http://www.mediafire.com/?kzcc2t6g7wnpqfp

enable it after Dynamic Environment Base Mod, any version. In both cases it should be snowy, or at least I hope so...
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Old 03-04-12, 08:57 PM   #597
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Quote:
Originally Posted by pedrobas View Post
You can be sure, the thing is that i´m so busy with MMM that i´ve been leaving behind this issue
Take your time, mate, you're doing a great work with your megamod!

Quote:
Originally Posted by pedrobas View Post
because i wanted to have time to test what we discover here, actually i had started to tweak the colors.cfg

I hope you get them sorted out
I think that stoainm, like me, will be glad to know that other people are working to improve the mod. On the other hand, I think we will turn our former beta testers, asserting that the mod was allready perfect, in food for sharks!
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Old 03-04-12, 09:00 PM   #598
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Quote:
Originally Posted by sober View Post
Have you seen how many files are in this mod .
several of those files are of yours!
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Old 03-04-12, 09:12 PM   #599
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Originally Posted by misha1967 View Post

As to "fixing" DynEnv, I'm with sober here:


That's all that needs fixing, really. For the blue in the skies to show when there's no fog and no clouds (even the slightest fog would produce a "haze", after all, so that's realistic enough). Other than that, DynEnv is positively GORGEOUS and one heck of a fine job!
I am sure we'll get this problem sorted out. Problem is you guys are mixing many mods, so it is not easy to undesrtand were problems are coming from. From now on I would ask you to test environment related issues by only enabling DynEnv. You can add other mods to your list once we get out ironing the main problems...

Quote:
Originally Posted by misha1967 View Post
Problem is, I don't know how to do it so, over to you, stoianm, wherever you are
Well, I think stoianm, as me, is busy with other projects, and he isn't palying SH5 anymore. But I am sure he will support anyway any improvement people will be ready to bring into this mod.
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Old 03-05-12, 01:56 AM   #600
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hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem

Good hunting
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