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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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don't you understand creative english?
![]() "gae" stands for "game" in my personal english-based idiom: check in game the coordinates (latitude and longitude) for that particular spot that we were talking about. Sorry for the mistyping anyway ![]() |
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#587 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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I´m following this with great interest.
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#588 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You're welcome, Misha, thank you too for reading it
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![]() Well, it is not so bad: I can think of worst conditions... for example, what do you think about a monkey affected by daltonism trying to edit SH5 environment colours? ![]() |
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#589 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() Quote:
![]() If you need I can take a shot of the map and post here
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What we do in life echoes in Eternity |
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#590 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Gracias Pedro, yo también estaba esperando este debate desde hace mucho tiempo! Confío en tus comentarios, si proximamente vas a tener unos.
Thank you Pedro, I myself was waiting for this debate from the beginning of the mod! I rely on your remarks, if any! |
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#591 |
Ace of the deep .
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Have you seen how many files are in this mod
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#592 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#593 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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You can be sure, the thing is that i´m so busy with MMM that i´ve been leaving behind this issue, because i wanted to have time to test what we discover here, actually i had started to tweak the colors.cfg
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 Last edited by pedrobas; 03-04-12 at 07:13 PM. |
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#594 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I removed all the mods, and later only enabled the mods showed on the list below, as usual I tested many times with the same single mission and in the sky were constantly many very nice realistic clouds, I think the sky was OK, I need to test more, to be sure
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (realistic version) V2.1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch sobers best ever fog V9 SH5
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What we do in life echoes in Eternity |
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#595 | ||
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() OK, Gap, you got me beat there! As to "fixing" DynEnv, I'm with sober here: Quote:
![]() Problem is, I don't know how to do it so, over to you, stoianm, wherever you are ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#596 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I've made some research. The next image shows the location of your screenshot as a red spot, on google earth (left): ![]() On the right I've located (more or less) the same place on the map used as base in DynEnv. As you can see those coordinates are laying in an area where blue and cyan pixels have been blended for rendering a climate of transition between subartic and cold temperate (Polar_A and Temperate respectively in our cfg files). In such areas conditions may vary depending on were exactly (wich pixel of the map) you are located. In this particular case it means that that both snowy or not snowy land could be possible outputs because, due to our season settings, april is still winter for subpolar climate, and spring for cold temperate climate (look at my seasons chart). On the other hand, on google earth's map I've highlighted in yellow the position of Kiruna, the northernmost city of Norwey, not too far from the coordinates you gave me, but in inland. According to wikipedia, its daily mean temperature for the month of april is slightly under 0°C (-3.2°C). I am coming from an hot place, so I am no an expert on that matter, but I think that under these temperatures it may or may not snow, especially toward the cost of northern Norwey, where the North Atlantic Current is mitigating the climate. By the way: is there any Norwegian SH5 player here that can confirm or disconfirm my assumptions? Anyway this is not exactly our point: we want to demonstrate that DynEnv is (or maybe is not) messing up land seasons. The location we chose is not the best one for our case study, because of the mixed pixels method that I was talking about before, and because the month of the historical mission we are using for test. Before sailing to another place I would like to ask you to visit the same location in campaign between december and february, or to load once more the same mission after installing this patch: http://www.mediafire.com/?kzcc2t6g7wnpqfp enable it after Dynamic Environment Base Mod, any version. In both cases it should be snowy, or at least I hope so... ![]() |
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#597 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I hope you get them sorted out I think that stoainm, like me, will be glad to know that other people are working to improve the mod. On the other hand, I think we will turn our former beta testers, asserting that the mod was allready perfect, in food for sharks! ![]() |
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#598 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#599 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Well, I think stoianm, as me, is busy with other projects, and he isn't palying SH5 anymore. But I am sure he will support anyway any improvement people will be ready to bring into this mod. |
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#600 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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hi... i am most of time not at home an have no time for moding... sorry... i think the problem is maybe from the SkyPS_SH5.fx - from ENV/data/Shaders/Sky ... try to play there... or replace this file with the one from original game and see what is hapen... i am sure that sober can fix this problem
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